So apparently there was some sort of software/firmware that restricted the hardware preventing it from utilizing everything available? Why develop for this shit in the first place?
I don't know, maybe the billions of dollars in revenue that comes along with developing AAA titles for consoles?
Exactly. The "PC Master Race" seems to forget that piracy has really killed games on PC, at least the AAA titles. Indies are huge on PC (as they are on mobile), so that's all left.
Most AAA gave development money is headed towards consoles where the DRM keeps piracy low (under 10% typically) and there's a good chance to make back the money. So consoles get the first release to make back the development money, then after everyone's made their money, they port it to PC with the hopes the PC port pays for the porting effort. To help with this, they reduce the price (out of necessity since the game has been out 6 months to a year already).
The few PC games that get same time releases generally are online games where the server can enforce DRM (your Call of Duty or Battlefield games). Very rarely do you get something like a Fallout 4 where there's a PC release at the same time as console with no online component.
Heck, while there are a few stubbornly PC only developers, many former PC only developers branched out to consoles - Activision-Blizzard,and Valve being notable ones.
It's called follow the money. Otherwise why else would developers subject themselves to content approvals and all sorts of other things when they can release on PC for free.