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+ - The Oculus Rift DK2, In-Depth Review and DK1 Comparison->

Submitted by Benz145
Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user’s movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."
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+ - Day One With the Brand New Oculus Rift DK2: The Good, The Ugly and The Games->

Submitted by muterobert
muterobert (2927951) writes "Paul James goes hands on with one of the first next-gen Oculus Rifts in the wild:

"After much hacking (and some kind developer linkage) I stepped into a DK2 enabled version of Technolust and lost myself utterly! The stunning attention to detail, neon on black really lets the OLED panel shine here. In fact, this experience was the closest I think I’ve ever some to presence in virtual reality thus far. Leaning in to check the myriad retro objects, gawking at the lighting and just generally being blown away by the experience. This game was fabulous on the DK1, it’s utterly compelling now.""

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+ - 'Genesis' is a VR Immersion-machine That Takes You on a Reality-bending Ride->

Submitted by Anonymous Coward
An anonymous reader writes "Kite & Lightning (http://bit.ly/1k6maYX), the developers behind the extraordinary 'Senza Peso' virtual reality mini-opera (http://bit.ly/1kWaRqe), have a metal machine parked in the middle of their office called Genesis. The device, which points eight speakers, two subwoofers, three tactile transducers, and a fan at a user laying down at its center, uses the Oculus Rift and the power of video, audio, and tactile feedback to send you on a wild ride that plays with your sense of what's 'up' and what's 'down'."
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+ - Walkmouse is an Elegant, Motorised Omni-Directional Treadmill Built for VR->

Submitted by Anonymous Coward
An anonymous reader writes "Road to VR take a look at a new omni-direction treadmill with no harness that lets you move untethered through a virtual environment.

"The device houses 100s of motorised spirals which detect traction and respond by spinning under your feet to simulate the ground moving underneath them. At the same time, the unit reads input data from your actions which can be fed into an application or game experience.""

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+ - Sneak Peek at Black Mass, A VR Horror Short By Director of Paranormal Activity 5->

Submitted by muterobert
muterobert (2927951) writes "Road to VR's Ben Lang gets an exclusive viewing of the first made-for-VR horror movies, Black Mass:

"The short snippet of Jaunt’s horror experience that I saw opened with me in the middle of some sort of storage room. Haphazardly organized materials and tools were strewn around the area. In front of me was a young girl in a white dress, maybe 10 years old. She was staring right at me; I wasn’t just an observer, I was to be a participant in this experience. “I think you’re bleeding,” she said.""

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+ - Killing Zombies in VR with the Latest Version of Project Holodeck at E3 2014->

Submitted by muterobert
muterobert (2927951) writes "Ben Lang from Road to VR goes hands on and heads in with virtual reality technology company Survios' newest version of untethered VR system 'Prime 3'. He moves around the virtual space, holding and reloading weapons as you would in real life.

"At one point while playing, I was wielding the shotgun with two hands, with the table of weapons was on my right side. Several zombies were approaching and I needed a bit more fire power. I dropped the shotgun, reached over with my right hand to grab the tommy gun off the table, then virtually tossed it from my right hand to my left hand (because I’m a lefty), then pulled my pistol out of the holster with my right hand and continued to shoot both weapons.""

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+ - E3 2014: First Look GameFace Labs Mark 5 Prototype, VR Never Looked So Good->

Submitted by Anonymous Coward
An anonymous reader writes "Let me tell you, 2.5K virtual reality is gorgeous.

Even since I first put my head into Nick Pittom’s Spirited Away VR – Boiler Room Scene, I’ve been dying to see it at a resolution that did it justice. With the demo running on the GameFace Mark 5, that wish was finally answered. In my brief time with the Mark 5 prototype, the screen door effect seemed largely eliminated."

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+ - Control VR is the Virtual Reality Data Glove You Always Wanted->

Submitted by Anonymous Coward
An anonymous reader writes "... another solution has launched and it bears more resemblance to how you always imagined your VR gear to look. Control VR is a motion / gesture capture system comprising motion sensors and unique (at present in the consumer space at least) data gloves which track your upper body and finger movement at rotational accuracy, Control VR claim, down to the 10th of a degree."
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+ - New Valve Prototype VR Headset Shows up at VR Meetup in Boston->

Submitted by Anonymous Coward
An anonymous reader writes "The last time we saw Valve's prototype VR headset, which they said was built to the spec that could be found in a consumer product by 2015, it was a using an 'inside-out' tracking approach where a camera mounted on the VR headset tracked markers placed all over the walls and ceiling of the demo room. This week, at a VR meetup in Boston, Valve had a new prototype to show (http://bit.ly/SoWDTz), featuring an 'outside-in' tracking approaching where a single camera trackings IR-LEDs built into the case of the VR headset, much like the forthcoming Oculus Rift DK2 (http://bit.ly/PPPhb0). Valve's latest prototype is thought to be using two 1080p displays in portrait orientation, compared to a single 1080p display in the Oculus Rift DK2."
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+ - My Neighbor Totoro in virtual reality – bus stop scene for the Oculus Rift->

Submitted by Anonymous Coward
An anonymous reader writes "Nick Pitton, the developer behind the Spirited Away Boiler Room VR experience (http://bit.ly/1nE0v1a), has released his second project: the bus stop seam from Studio Ghibli's famous movie 'My Neighbor Totoro' once again in virtual reality for the Oculus Rift (http://bit.ly/1oenps8). Pittom 'hand-painted' the textures in Photoshop to recreated the painted-background feel of the movie. For the characters (Totoro and the Catbus) he used a cel-shaded approached to approximate the animated look from the movie. For his next project, he plans to recreate the ship and characters from the acclaimed anime, Cowboy Bebop."
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+ - Indie Developer Crashes PAX East With an Oculus Rift and Draws Huge Crowds->

Submitted by Anonymous Coward
An anonymous reader writes "[James thought] he'd try his luck at some guerilla PR tactics and crash PAX East with his trusty Oculus Rift and demo rig in tow. After many laps of the PAX East Show floor, James was about ready to give up and go home, but on his final round he spotted a demo station with one lone occupant and his Oculus Rift. This was his chance."
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+ - Build a Smartphone VR Headset That Plays Oculus Rift Games and More for $20->

Submitted by Anonymous Coward
An anonymous reader writes "Not everyone can drop a few hundred dollars on a VR headset, but that doesn’t mean they can’t experience VR! For those with the time and a bit of handiwork skill, this DIY guide from guest writer Ohaple will show you how to make a smartphone-based VR headset for as little as $20. Along the way, you’ll learn the hardware and software basics of a VR headset."
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+ - GameFace Labs Has VR Headset on the Block with 2K Display -- and it's mobile->

Submitted by oldmildog
oldmildog (533046) writes "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. Based on Android, GameFace Labs has been working hard to iterate on their prototypes, their latest is the first VR headset (mobile or tethered) to include a 2k display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2."
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