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Comment: Re:I say BS (Score 1) 224

by mrthoughtful (#46879693) Attached to: 50 Years of BASIC, the Language That Made Computers Personal

Why is BASIC bad?
(1) It encourages poor programming practices by
  a) not including good code block semantics.
  b) not supporting classes
  c) not separating library (or OS) calls from language primitives
  d) having no proper concept of scope
  e) not having a standard

(2) Being a suboptimal interpreted language - I remember that CLS was around 100 times slower than a Z80 routine.

Of course, you may be thinking of modern BASIC implementations - well, that's a different thing altogether.
The BASICs (eg on the Spectrum, C64, etc) I knew were just rubbish.
I guess you could argue that it's an implementation thing - but actually, it's hard to go wrong with something like Java, or C. I remember some LISP interpreters were pretty slow also..

Comment: I use it, love it. (Score 2) 435

by mrthoughtful (#46879553) Attached to: C++ and the STL 12 Years Later: What Do You Think Now?

We just migrated our codebase from C++ STL to C++11 and in general, it was worth the pain.
The main benefits for us were better awareness of modern character encoding - but stuff like lamda functions are pretty cool too, and we could probably tidy up a lot of our earlier code to use more C++11 features.

I was brought up on Assembler (Z80, 680x0) and moved to 'C', and then migrated to 'C++', so my early C++ was very C-like (not unusual). However, I've not looked back. I know that you are asking about C++11, but C++ itself is probably worth highlighting.

I also know Java, Obj-C, (and a bunch of other languages that I have used in less commercially sensitive contexts) and there's a lot to be said for them too. But when I feel like getting close to the metal, it's C++ for me. I guess it's b/c one can still (just about) follow the assembler generated by it.

But then I'm old in my approach. Modern optimising compilers, with coding strategies, static analysis (as well as excellent IDEs) probably have more effect on my productivity than any language sub-variant.

Comment: I say BS (Score 0) 224

by mrthoughtful (#46868941) Attached to: 50 Years of BASIC, the Language That Made Computers Personal

(1) It wasn't a language that made computers personal, it was the advent of the microchip, and, as a consequence, the microcomputer.
(2) The first language I learned was BASIC. It was so bad that I then learned assembler.
(3) My experience of BASIC was so bad that I didn't want anything to do with it, even though using it to compose LUTs would have been very useful
(4) Then 'C' became cheap, and then free. I haven't written anything in BASIC for over 30 years.

Comment: Marketing Hype... (Score 3, Informative) 149

by mrthoughtful (#46279705) Attached to: Can Reactive Programming Handle Complexity?

This is just marketing hype dressed up as a question. Having said that, anything that gets anyone enthused about programming is good, I guess.

What I really don't like is when Val Huber refers to a previous article he submitted as if it were written by a third party.
Now, I love SQL (and triggers are ok) - and so does Val Huber - I'm sure we would get along fine.
Val, you've been doing SQL for 20 years! woot. So that means you started back 'round '94.
(Aw. I started back in '85. I was doing websites in '94 - remember Lycos?)

But it's just using SQL Triggers, Val - why give it some sort of fancy name? Ohh everyone else does that, like "Web2"? or "The Cloud", etc?
Still stinks - but hopefully someone may actually pick up how to use some of the cool features of SQL.

+ - /. Beta comments don't work, users upset.-> 4

Submitted by magic maverick
magic maverick (2615475) writes "Since the new /. Beta came to light, many /. users and commentators have tried it out. However, they are almost universally condemning the new commenting system. It simply isn't as good as the so called Classic system. Some users, however, haven't a bad thing to say. Mainly because they haven't had a chance to even use the new system. It simply doesn't load. One user, Magic Maverick , who lives in a third-world country with crappy Internet, had this to say:

I come to /. for the comments, but with the new Beta, I can't even see anything! It just says:

''Shazbot! We ran into some trouble getting the comments. Try again... na-nu, na-nu!

It seems like the "developers" need to take some advice from people who actually know what they are doing. I'm happy to help explain what graceful degradation means if they like...

"

Link to Original Source

+ - Dice Holdings, Inc, deleting unflattering stories from Slashdot firehose 4

Submitted by Anonymous Coward
An anonymous reader writes "Stories submitted to the Slashdot firehose that take a negative view on the site's redesign are being deleted. 4 hours ago, it was full of anti-beta posts. Now they are gone. That's right. A forum that usually leaves V14GRA spam in place for posterity is deleting user content."

+ - New slashdot beta setting records for suckage 1

Submitted by Ellis D. Tripp
Ellis D. Tripp (755736) writes "FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA FUCK BETA

Oh, BTW, FUCK BETA"

+ - Slashdot Beta Woes 16

Submitted by s.petry
s.petry (762400) writes "What is a Slashdot and why the Beta might destroy it?

Slashdot has been around, well, a very long time. Longer than any of it's competators, but not as long as IIRC. Slashdot was a very much one of the first true social media web sites.

On Slashdot, you could create a handle or ID. Something personal, but not too personal, unless you wanted it to be. But it was not required either. We know each other by our handles, we have watched each other grow as people. We may have even taken pot shots at each other in threads. Unless of course you are anonymous, but often we can guess who that really is.

One of Slashdot's first motto's was "News for Nerds" that Matters. I have no idea when that was removed. I have not always scoured the boards here daily, life can get too busy for that. That excuses my ignorance in a way. I guess someone thought it politically incorrect, but most of us "Nerds" enjoyed it. We are proud of who we are, and what we know. Often we use that pride and knowledge to make someone else look bad. That is how we get our digs in, and we enjoy that part of us too. We don't punch people, we belittle them. It's who we are!

What made Slashdot unique were a few things. What you will note here is "who" has been responsible for the success of Slashdot. Hint, it has never been a just the company taking care of the servers and software.

— First, the user base submitted stories that "they" thought mattered. It was not a corporate feed. Sure, stories were submitted about companies. The latest break through from AMD and Intel, various stories regarding the graphic card wars, my compiler is better than your compiler, and yes your scripting language stinks! Microsoft IIS has brought us all a few laughs and lots of flame wars to boot. Still, we not only read about the products but get to my second point.

— User comments. This is the primary why we have been coming here for as long as we have, many of us for decades. We provide alternative opinions or back what was given in the article. This aspect not only makes the "News" interesting, but often leads to other news and information sharing. It's not always positive, but this is the nature of allowing commentary. It also brings out the third point.

— Moderation. Moderation has been done by the community for a very long time. It took lots of trial and error to get a working system. As with any public system it's imperfect, but it's been successful. People can choose to view poorly modded comments, but don't have to. As with posting anonymous versus with our own handle it's an option that allows us to personalize the way we see and read what's on the site. And as a reward for submitting something worth reading, you might get a mod point of your own to use as a reward for someone else.

Why we dislike Beta and what is being pushed, and why this will result in the end of an era if it becomes forced on the community.

1. Bulky graphics. We get that Dice and Slashdot need revenue. I have Karma good enough to disable advertisements, but have never kept this setting on. I realize that Slashdot/Dice make money with this. That said, the ads sit away from my news and out of the way. I can get there if I want it (but nobody has ever gotten a penny from me clicking an ad... nobody!), but it's not forced into my face or news feed.

2. Low text area. I like having enough on my screen to keep me busy without constant scrolling. Slashdot currently has the correct ratio of text to screen. This ratio has never been complained about, yet Beta reduces the usable text area by at least 1/2 and no option for changing the behavior. I hate reading Slashdot on mobile devices because I can't stand scrolling constantly.

3. JavaScript. We all know the risks of JS, and many of us disable it. We also have an option of reading in Lync or non-standard browsers that many of us toy with for both personal and professional reasons. This flexibility is gone in Beta, and we are forced to allow JS to run. If you don't know the risks of allowing JS to run, you probably don't read much on Slashdot. Those that allow JS do so accepting the risk (which is admittedly low on a well known site).

4. Ordering/Sorting/Referencing. Each entry currently gets tagged with a unique thread ID. This allows linking to the exact post in a thread, not just the top of the thread. In Beta this is gone. It could be that the site decided to simply hide the post ID or it was removed. Either way, going to specific posts is something that is used very commonly by the community.

5. Eye candy. Most of us are not here for "eye candy" and many have allergic reactions to eye candy. Slashdot has a good mix currently. It's not as simple as the site starting with a r-e-d-i-t, which is good. That site has a reputation that keeps many of us away, and their format matches my attitude of them (s-i-m-p-l-e-t-o-n). At the same time, it's not like watching some other "news" sites with so much scrolling crap I can't read an article without getting a headache. The wasted space in beta for big bulky borders, sure smells like eye candy. Nothing buzzes or scrolls yet, but we can sense what's coming in a patch later.

The thing is, the community cares about Slashdot. We come here because we care. We submit stories because of that, we vote because of that, we moderate because of that, and we comment because of that. At the same time we realize that without the community Slashdot loses most of its value. We respect that we don't host the servers, backup the databases, or patch the servers. Slashdot/Dice provide the services needed for Slashdot.

It's a give give relationship, and we each get something in return. Slashdot gets tons of Search hits and lots of web traffic. We get a place to learn, teach, and occasionally vent.

Look, if you want to change default color scheme or make pre-made palettes for us to choose from, we would probably be okay with that. If you want to take away our ability to block ads by Karma, or move the ads to the left side of my browser window, I would be okay with those things too.

If you want to make drastic changes to how the site works, this is a different story all together. The reason so many are against Beta is that it breaks some of the fundamental parts of what makes Slashdot work.

User input until recently has not been acknowledged. The acknowledgment we have received is not from the people that are making the decision to push Beta live. We told people Beta was broken, what it lacked, and we were rather surprised to get a warning that Beta would be live despite what we told people. People are already making plans to leave, which means that Slashdot could fade away very soon.

Whether this was the goal for Dice or not remains to be seen. If it is, it's been nice knowing you but I won't be back. A partnership only works when there is mutual respect between the parties. A word of caution, us Nerds have good memories and lots of knowledge. The loss of Slashdot impacts all of Dice holdings, not just Slashdot. I boycott everything a company holds, not just the product group that did me wrong.

If that was not the goal of Dice, you should quickly begin communicating with the user base. What are the plans are to fix what Beta has broken? Why is Beta being pushed live with things broken? A "Sorry we have not been communicating!", and perhaps even a "Thank you" to the user base for helping make Slashdot a success for so many years."

+ - Ask Slashdot: What's there to like about the BETA?-> 7

Submitted by Narnie
Narnie (1349029) writes "I come to /. not for the nearly interesting pseudo-tech articles, but for the lively, self-moderated discussion. Today I'm bit surprised to see every discussion summarized to fuckbeta. Popping up all over the place there's discussions about beta and even alternatives being revived and created. As I tend not to RTFA, I haven't sampled the beta myself. So, I ask you guys, what's there to like about the BETA and what's there to loath?"
Link to Original Source

In these matters the only certainty is that there is nothing certain. -- Pliny the Elder

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