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Classic Games (Games)

Where Are the Joysticks For Retro Gaming? 262

Posted by Soulskill
from the ch-flightstick-pro-was-aces-for-x-wing dept.
Doctor O writes "With all those nice emulators for classic gaming around (such as MAME, VICE or Stella) I want to establish monthly retro gaming evenings with some friends. The problem is I can't find any good joysticks for that purpose. There's a new version of the legendary Competition Pro, but judging from the many one-star reviews on Amazon, it's terrible. I found the USB version of the classic Atari Joystick, but it doesn't seem to be available and would have prohibitive shipping costs to Germany anyway. So, Slashdot to the rescue — where are the suitable USB joysticks for retro gaming?"
PlayStation (Games)

PS3 Hacked? 296

Posted by Soulskill
from the another-one-bites-the-dust dept.
Several readers have sent word that George Hotz (a.k.a. geohot), the hacker best known for unlocking Apple's iPhone, says he has now hacked the PlayStation 3. From his blog post: "I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I've also dumped the NAND without removing it or a modchip. 3 years, 2 months, 11 days...that's a pretty secure system. ... As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG."
The Media

Half of Google News Users Browse But Don't Click 237

Posted by timothy
from the just-browsing-thanks dept.
An anonymous reader writes with this excerpt from the International Business Times: "Nearly half of the users of Google News skim the headlines at the news aggregator site without clicking through to the publisher, according to new research. ... Outsell analyst Ken Doctor said in a statement that 'among the aggregators, Google's effect on the newspaper industry is particularly striking.' 'Though Google is driving some traffic to newspapers, it's also taking a significant share away," Doctor said. 'A full 44 percent of visitors to Google News scan headlines without accessing newspapers' individual sites.' ... With a number of US newspaper owners considering charging online, Outlook found that only 10 percent of those surveyed would be willing to pay for a print newspaper subscription to gain online access."
Games

Correlation Found Between Brain Structure and Video Game Success 110

Posted by Soulskill
from the correlation-does-not-equal-yadda-yadda dept.
kghapa writes "Still want to argue that video games shrink your brain? While video games have been previously shown to stimulate brain activity and improve coordination skills, a recently published study has directly linked structures in the human brain with video game aptitude. And yes, apparently size does matter in this case. Quoting: '... each subject received 20 hours of training to play a video game specifically created for research purposes, called Space Fortress. It's basically an Asteroids-type arcade game, in which the object is to knock down and destroy an enemy fortress while dodging space mines. However, the game has lots of extra twists that require close attention. Some of the players were told to focus exclusively on running up a high score, while others were told to shift their priorities between several goals. The result? The subjects who had more volume in an area called the nucleus accumbens did significantly better in the early stages of training. Meanwhile, those who were well-endowed in different areas of the striatum, known as the caudate nucleus and putamen, handled the shifting strategies better.'"
Businesses

Failed Games That Damaged Or Killed Their Companies 397

Posted by Soulskill
from the cause-or-symptom dept.
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
Games

AbleGamers Reviews Games From a Disability Standpoint 125

Posted by Soulskill
from the gaming-for-all dept.
eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."

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