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Comment Re:Much ado about nothing (Score 1) 748

I believe Reddit has the advantage that small groups run the individual subreddits and few people associate the garbage in a reddit like /theredpill with the site as a whole. Controversial topics are effectively discussed far away from the main page.

Drew (and to a lesser extent me, as primary admin of a fark off-shoot) is faced with a nearly impossible task of keeping a coherent standard of moderation across all topics. Someone who trolls political threads might be a positive contributor when discussing cars or beer - reddit's model facilitates that better.

The other problem is that the user base changes over time. Misogyny in paticular has probably driven away thousands of fark users, but adding the rule now is too little too late - those users are unlikely to return and the users that are left are (on average) going to be far more resistant to the new rule.

Is the type of trolling that exists on other sites that are "community moderated" tolerated in the garbage-type subreddits? I honestly haven't been able to tolerate the threaded model for comments on reddit to get very involved in any threads/subs.

Real Time Strategy (Games)

Fable II DLC Coming In December 25

Microsoft has announced that the first pack of downloadable content for Fable II will be available on December 12th. It introduces a new island called "Knothole," which contains new quests and dungeons, as well was various items and character customization effects. An interesting article about Fable II's morality system is up at Valuable Games. The author says, "In many ways the game's moral dimension feels more like a feature, similar to the implementation of new shaders or an upgraded AI system. It is not that the morality system is tacked on; it is a central part of the gameplay. But, compared to the enormous amount of work that must have gone into designing the world (i.e. creating artwork, a coherent narrative and the world itself), there seems to be far less time spent on developing (minor) emergent moral choices and major moral dilemmas in the game's overall narrative." GameSetWatch has a related story about how the game approached storytelling.

The most difficult thing in the world is to know how to do a thing and to watch someone else doing it wrong, without commenting. -- T.H. White

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