Link to Original Source
Link to Original Source
I was under the impression that the Taipei geeks were fiddling with the touchpad and display screen markets, out of their niche in ATM touchscreen displays (which wealthy nations ignored), and that when they were contracted by Apple to make Ipads they said "hey, check this out, we put a screen on it. And you can attach at telephone". And Apple said "heck yah make that" but nothing kept Samsung from doing the same. But that's a general recollection, I don't want to be cited as a source.
I don't remember it happening in that way.
Apple acquired a company called FingerWorks that didn't do touchscreens, but DID do multitouch gesture systems.
Steve Job's vision for the iPhone was a phone that is a piece of glass. I believe capacitive sensors had been done before, but Apple's hardware+software expertise, combined with FingerWorks patents, created the gesture-based interface that now seems routine on smartphones.
To be able to manipulate items on the screen by touch -- incredibly responsive, intuitive gestures, it was a big breakthrough. Even tiny things like the little slider thing to unlock an iPhone was magic, it appeared like a physical latch because it followed your touch.
Swipe to scroll, pinch to zoom, etc etc, those gestures were from FingerWorks, AFAIK.
Any tips on how to recreate that standard 1994-1995 486 experience aside from finding an old pc and installing win95?
Chocolate doom has built-in emulation of the adlib chip that was present on the ubiquitous soundblaster cards of the 90s
that litigious asshole John Carmack
Holy crap there is a lot of bile in your post.
Doom was designed to be modded - you had the IWAD that stored the main game data, and you could load a PWAD with command line parameters. Those features were either put in by Carmack or blessed by him.
I'm intimately familiar with what the Doom community became after 1998 when Carmack released the source code (how many other companies do that?)
He was tremendously supportive of the community and personally replied to some emails I sent him over the years asking him about GPL licensing of old id stuff.
He's even got an account here on Slashdot.
The portrait you paint of him does not match anything I've seen or read about him, ever.
How does microsoft do so much user testing and have no idea these products are going to be colossal flops?
I can't imagine the reasoning that went on behind the push for Windows 8:
"Let's unify our mobile and desktop interfaces, because we have a stranglehold on the desktop, people will gravitate towards our mobile offerings"
The public responds "we hate this" and they choose to do it anyway? Don't they do focus groups? Didn't they anticipate that people are disgusted by a touch interface on their keyboard+mouse system?
I'm fascinated and horrified but I'm also pleased because I am not fond of Microsoft, but what the hell do they think they are doing?