It just means that our universe seems to have more dimensions than it really does, for certain purposes. By analogy with a visual hologram, which looks 3d but all the depth information resides entirely in the interference patterns encoded in a 2d image.
Sorry, holograms are not encoded in a simple 2D plane. This is because the film emulsion is not a mathematical plane, but a planar volume with more than enough height to encode the 3D interference pattern passing through the emulsion as well as the 2D polarization field relative to the projection plane. From that one gets 5 dimensions: 3 of position and 2 of polarization angle (normal to the projection plane) for every element of the hologram. And that is just a simple static hologram.
PET CBM model 2001 had an integrated cassette drive. External drives ( 2040 dual drive unit) appeared in (month unknown)1979.
I could not find a reference to when the Atari 810 was first available, but I think it is safe to assume that the Atari DOS 1.0 release date, is close enough as it shipped with the drive. 1979.
Apple Disk ][ was released in July 1978.
TRS-80 Minidisk July ~ August 1978.
... does not mean 'charged with a crime.' It works the same way in the US. What it means is, that the Prosecutor has asked a judge to authorize compelling a person-of-interest to be questioned regarding a crime. Heck, in the US it could be a known witness to a crime, or even a traffic accident, who will not be prosecuted for anything, unless they willfully obstruct -- by evading the court order to appear.
This ordering of Assange to appear to answer questions is not unusual, but what is unusual is using an international warrant to compel someone who has not been charged with a crime to appear for questioning.... potential suspect or not. (IANAL)
Martial arts flow is much more complicated than increased visual sensitivity to high speed motion. And I assure you that a properly trained martial artist, in Flow, is NOT experiencing 'tunnel vision.' Peripheral awareness from ALL sensory inputs are fully engaged and heightened, sensations of pain and other discomforts are usually muted or 'switched off.'
The Flow increases situational awareness, reduces latency from perception to action, and may also decrease reflexive latency. Being in Flow does some really strange things to perceived time intervals. A few seconds may seem like minutes, or an hour may seem to become 'lost time.' Tactical and Strategic decisions while in Flow take no effort, and often are anticipatory, without any hesitation. Unproductive body motion ceases -- in some styles of martial arts one does not move in any way from their en garde position until an opponent has committed to an attack.
All of these apparent enhancements are not coming from sensors getting a temporary over-clock. They come from sensory fusion in the brain. Hearing enhancing visual input, feeling body heat from opponents on the face and other exposed skin, vibration transferred from the floor and other surfaces to the skin, etc... -- the whole body and mind become a highly tuned instrument that is aware of everything going on around it, and the kinesthetic state of the body, in precise detail.
Tell you what, AC. How about you take a traditional benchmarking, stress tool, such as Prime95 and compare it with just about any other application you can name... oh say Blender std renderer, for example.(which only uses CPU) Run a test render for a few minutes and watch your CPU temps... might get a bit toasty, but not too bad. Now run Prime95 and watch it peg your cooling system to max RPM in a few minutes. Why is that?
Highly optimized code (Prime95) keeps a much higher proportion of transistors switching which generates a lot more heat than more generalized work loads. Blender's std renderer is not going to be able to put nearly as much stress on the CPU because the work load is very diverse, and also will likely incure page faults and other events that cause CPUs to get breathing room.
Any effective GPU benchmark software will do the same thing. It tries to fully engage the resource it is testing without allowing anything else to slow down or add noise to the measurements. It is completely reasonable to see a benchmark dramatically increase the dissipation of the iPhone, without there being any foul play on iOS' part. This is because real workloads typically don't cause the GPU to run balls to the wall for longer than a few fractions of a second before other work on the CPU (game AI and housekeeping code for example) causes the GPU to go into standby.
Put another way: I can pretty much promise you, that if a game is pumping out 30 FPS not all of the 33.33 ms available -- before the next frame must be ready-- are spent running GPU tasks. That means for a fair percentage of the frame interval the GPU is going to be idle. In GPU benchmarks the goal is to keep the GPU running at 100% utilization during the test interval.
Who let this AC out of the basement? Please put him back down there!