So what would call someone like me, who isn't a "hater", but is sorely frustrated that we are weeks from release and so far we have none of the features we were sold on.
You call out Hit Detection as a bug, but you missed some pretty significant bugs:
1 - Movement / stuck on terrain. Getting stuck on cigarette butts is getting old
2 - Heat. PGI has severely mismanaged the heat system due to a lack of understanding of the IP they bought.
3 - Built in Comms.
4 - Community anything. A lobby? anything?
5 - Jump Jets. No ability to add directional movement, just up/down and coasting if your moving before jump. Defeats the purpose of sitting behind a terrain feature, jetting up and over and raping your opponents back armor.
6 - NO REPAIR / REARM - this pretty much removed the ability to constrain resources. Want to reduce the prevelance of AC/40's, reduce AC
7 - HSR / hit detection. I play a spider, and I get tired of being hit by rounds that go wide away from but HSR decides that the shooter's screen is the authority.
(I play a spider because it is about the only mech that I can play a "phoenix hawk" type of role. The blackjack was a horrible implementation of that role)
8 - game modes.
9 - Terra Therma - the pinnacle of PGI demonstrating the complete lack of testing / program management.
Of course the biggest issue, PGI basically completely reversing decisions on things like 3PV. The outrage has been turned into "haters" on 3PV thanks to PGI spin. The reality is, this is the most measurable aspect of the community realizing that PGI is unable/incapable of delivering on the originally advertised game by "release in september."