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Comment: Re:Useless Elements and Padding. (Score 2, Informative) 250

by maweki (#47990967) Attached to: GNOME 3.14 Released
Minimizing in GNOME would be useless. Have you even looked at the ideas behind it? You switch applications via the activities button. There you see all windows and can choose. And you can send the current window to the back with the middle mouse button to the window title. Why would you ever want to minimize anything without the task bar as the only means of context switching? Even alt-tab shows you window previews.

Comment: My experience as one of the "tested" pupils (Score 4, Interesting) 431

by maweki (#46741819) Attached to: Is Germany Raising a Generation of Illiterates?
I went to primary school in Germany from 1996 on and I was in one of those classes that learned "Reading by Writing" (I explained above that the referenced article gets the German original article the wrong way around).

The way it basically works is, that you get a phonetics-alphabet and learn just the sounds and then you write them down in the way you think is right. My class was, in direct comparison to the class that learned traditionally, on average half a grade better in writing and reading by year 4. But my class had only eleven pupils and our teacher had the chance to explain errors and nuances. Usually, classes nowadays are more than double the size.
I am sure that, without proper guidance, many mistakes can be made. The primary thing my parents loved was, that I was able to read stuff the first day I came home from school with my phonetics-alphabet. I could read my children-books from day one. We didn't start with the letter "e" or "o" and only short words. This gave me a real thirst for books and I read "Robinson Crusoe" in second grade.

Comment: I just started working on gnome (Score 4, Informative) 376

by maweki (#44368587) Attached to: The Last GUADEC?
I just became the maintainer of a small games project in gnome and I have to say, the lack of (wo)manpower really shows. There are other projects that have many hundreds of untriaged bugs (most of them unconfirmed. We're not talking about unfixed here). There are only a handful of people doing really cool stuff and about nobody doing the menial labour of just making builds stable or working with one-off-contributors who sent in patches on their own.
But all in all I don't believe gnome's development cycle is unsustainable in the foreseeable future, even with shrinking interest in the desktop as a whole.

Comment: Re:Elder Scrolls online is not coded by Bethesda (Score 3, Informative) 179

No. The link I posted explains that they licensed the HeroEngine but will not use it.
"We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style."
http://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
Or as the title of the article says: "Why The Elder Scrolls Online Isn't Using HeroEngine"

Comment: Elder Scrolls online is not coded by Bethesda (Score 2) 179

"One thing I am looking forward to is the newest Elder Scrolls game by Bethesda – The Elder Scrolls Online. This online capability might just make remote exploitation of my 0day feasible. Why? If the same vulnerability is present in Morrowind released in 2002 is still present in Skyrim (released 2012), the odds are in my favor that the same vulnerability will be in the latest game release."
Odds are, Zenimax, the company actually developing The Elder Scrolls Online, is using a different engine than Skyrim.

http://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
"We started ZeniMax Online from scratch [...]. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones."

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