1998 and 2001 are not in the past decade, just FYI
Pierre Bezukhov submits news of a report that "a laptop connected wirelessly to the internet on the lap near the testes may result in decreased male fertility," writing "'[The scientists who conducted the research] placed healthy sperms under a laptop running a Wi-Fi connection. After four hours, the Wi-Fi exposed sperms showed 'a significant decrease in progressive sperm motility and an increase in sperm DNA fragmentation' compared to healthy sperms stored for the same time in the same temperature away from the computer. That is, the sperms exposed to Wi-Fi were less capable of moving towards an egg to fertilize it and less capable of passing on the male's DNA if it does fertilize an egg.' The scientists blamed the damage on non-thermal electromagnetic radiation generated by the Wi-Fi." However, the experiment was based on sperm outside the body; the researchers (here's the abstract from their study) note that "Further in vitro and in vivo studies are needed to prove this contention."
An anonymous reader writes with this excerpt from Rock, Paper, Shotgun: "Blizzard have taken the extremely peculiar decision to ban players from playing StarCraft II for using cheats in the single-player game. This meant that, despite cheating no one but themselves, they were locked out of playing the single-player game. Which is clearly bonkers. But it's not enough for the developer. Blizzard's lawyers are now setting out to sue those who create cheats. Gamespot reports that the megolithic company is chasing after three developers of hacks for 'destroying' their online game. It definitely will be in violation of the end user agreement, so there's a case. However, it's a certain element of their claim that stands out for attention. They're claiming using the hacks causes people to infringe copyright: 'When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II.'" Blizzard used similar reasoning in their successful lawsuit against the creators of a World of Warcraft bot.
Young people at The University of Baltimore will be able to study the zombie condition thanks to the newly available English 333. Students in the class will watch 16 classic zombie films and read zombie comics. Instead of writing a final research paper they may write a script or draw storyboards for their own zombie movie. Unfortunately the class doesn't seems to cover brain appreciation.
I have never seen a S-6 shop that didnt have at least local admin rights to the computers they were responsible for.
I can't speak for the pentagon, but none of the computers I have used that require a CAC for log on log you out or lock the computer when the CAC is removed.
You never worked in Iraq then, because it was common usage to use personal and government flash drives on government computers during that time. Personal flash drives were not prefered, however they were still used by many indivisuals, myself included. Now they are banned by the local IT policy, as far as DOD or DA policy I don't know what the current policy is. The problem is that a flash drive that was not supposed to be on the classified network, was used on a classified machine and you know the rest.
An anonymous reader writes "The much-anticipated, much-mocked 18-button joystick mouse from WarMouse is now shipping. The press release features an impressive set of user quotes from game designer Chris Taylor, new SFWA president John Scalzi, and a doctor who runs a medical software company. Crazy or not, it's obviously more than just a gaming mouse."
Personal computer are not allowed on government networks, and you will get caught installing unauthorized software on a government computer. There are plenty of other internet options in the desert though.
An anonymous reader writes "Less than one second Linux boot! This video shows an OMAP3530 capturing video data from a camera and rendering it to an LCD display — the video appears on the LCD display in less than a second from reset."
sonamchauhan writes "A Londoner helped his wife deliver their baby by Googling 'how to deliver a baby' on his mobile phone. From the article: 'Today proud Mr Smith said: "The midwife had checked Emma earlier in the day but contractions started up again at about 8pm so we called the midwife to come back. But then everything happened so quickly I realized Emma was going to give birth. I wasn't sure what I was going to do so I just looked up the instructions on the internet using my BlackBerry."'"
MojoKid writes "From October to December, the advertising departments of a thousand companies exhort children to beg, cajole, and guilt-trip their parents for all manner of inappropriate digital entertainment. As supposedly informed gatekeepers, we sadly earthbound Santas are reduced to scouring the back pages of gaming review sites and magazines, trying to evaluate whether the tot at home is ready for Big Bird's Egg Hunt or Bayonetta. Luckily, The New York Times is here to help. In a recent article provokingly titled 'Ten Games to Cross off Your Child's Gift List,' the NYT names its list of big bads — the video games so foul, so gruesome, so perverse that we'd recommend you buy them immediately — for yourself. Alternatively, if you need gift ideas for the surly, pale teenager in your home whose body contains more plastic then your average d20, this is the newspaper clipping to stuff in your pocket. In other words, if you need a list like this to understand what games to not stuff little Johnny's stocking with this holiday season, you've got larger issues you should concern yourself with. We'd suggest picking up an auto-shotty and taking a few rounds against the horde — it's a wonderful stress relief and you're probably going to need it."
Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million. "While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"