. . . water and electricity are not finite.
"Hydroelectricity is a low-cost, non-polluting, renewable energy source. " http://en.wikipedia.org/wiki/Water
If you use more water, or more electricity, you're consuming finite resources that wouldn't be used otherwise. The same isn't true of bandwidth--the ISP is paying for a certain amount on their outgoing connections, regardless of whether or not uses are actively using it.
You need electricity to use bandwidth... Even so, water and electricity are not finite.
It would be nice to see this linked from the article but.... the EFF has a page up to send your reps a request to call senate hearings on this issue:
I have been forwarding the link to everyone that I know, I recommend that everyone else who cares about transparency in the legal process to do the same.
This is super important, thanks for posting. I have also begun sending it to everyone I know. Can we get this as an update to the main article, please?
As a game wraps up, the order of operations is generally thus:
- 1. Packaging / manual designs sent to printer
- 2. Code freeze on current build (content creation continues)
- 3. Q&A
- 4. Gold Master
- 5. Duplication
- 6. Package assembled and shipped
In an ideal world, this process is only a few months. This allows plenty of time to begin content creation for DLC and expansions. Including post-QA content and features to a stable build is way too risky. To ship software successfully, you need to know when to freeze an iteration and start scheduling features for the next one.
This image isn't from an electron microscope, it uses AFM (atomic force microscopy: http://en.wikipedia.org/wiki/Atomic_force_microscope), which actually touches the molecules with its tip. In this case though, they bonded a single carbon monoxoide molecule to the AFM cantilever so that it would only interact with the oxygen atoms on the pentacene molecule. I imagine it didn't image the substrate at all because of that
It doesn't actually touch the molecules, because weak force cancels out the attraction. That's kind of a key point here because touching it was too destructive to get these images in the first place.