Forgot your password?

typodupeerror

Comment: Re:Video (Score 2, Insightful) 1671

by masouds (#31740540) Attached to: Wikileaks Releases Video of Journalist Killings

I personally think the pilots/gunners were overeager and jumped into action way early. Like all other sting operations you'd see in your local TV show, it was better to establish intent from the people on the ground (Photographer and other people with AK-47) by just doing a fly-by and tempting them to take a shot at the helicopter. After they fire at the helicopters they would have been fair game. But shooting them before being fired upon is what caused this war to last longer than necessary.

Biotech

New Drugs Enhance Performance, Eliminate Sleep

Submitted by
docinthemachine
docinthemachine writes "New drugs in the eugeroic family are completing trials that offer improved memory, mood enhancement, improved alertness and cognitive powers without any of the nasty side effects and mass murder of speed and crank. They are a class of novel stimulants that produce long-lasting mental arousal. They are unique in producing hypervigilence and alertness without peripheral effects or addidition of usual stimulants. Strangely, they have minimal effect on sleep structure, and do not cause rebound hypersomnolence (crashing). Related are Ampakines that also cause memory enhancement (just a bit of abuse potential there). One of these — a drug code-named CX717 enabled sleep deprived rhesus monkeys to outperform rested normal monkeys on memory tasks. you can read details of the drugs and studies at http://docinthemachine.com/2007/03/09/eugeroic/"
Announcements

GDC:Koji Igarashi says 2D Gaming Will Never Die

Submitted by
njkid1
njkid1 writes "So this afternoon, in the rush between last day proceedings at the GDC and the attempt to catch a well-timed BART train to catch my flight, I was able to attend the Light and Darkness: 2-D and 3-D Gaming Session, led by famed Konami producer Koji "IGA" Igarashi. While he explained how 3-D appealed to the general public, he explained how developing a 2-D game would be for the better...and why the medium still has hope yet.During the 45-minute presentation, Igarashi broke down the major differences between 2-D and 3-D platforming, using Castlevania images and videos to point out each of these plusses and minusses. With 3-D, for instance, a player can navigate past guillotine blades much easier, compared to 2-D. 2-D also minimizes the presentation on-screen, but allows for more concentrated use of pixel art, making the game easier to develop than models for a 3-D game. He went through this very thoroughly, even discussing smaller aspects like how the team members got involved and would become discouraged going the wrong way with a game's development.http://gdc.gamedailyxl.com/2007/03/09/ gdc-iga-says-2-d-gaming-will-never-die?&ncid=AOLGA M000500000000009"

You dialed 5483.

Working...