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Classic Games (Games)

Hank Chien Reclaims Donkey Kong High Score 122

Posted by Soulskill
from the barrels-of-fun dept.
An anonymous reader writes "If you can say anything about Hank Chien, it's that he evidently doesn't take defeat very well. Sure, he knew not so deep down that his Donkey Kong World Record score wouldn't last forever, but he couldn't have foreseen that it would have been toppled so quickly. Twice, even. But he also knew that more Kong competition would be coming his way; namely Richie Knucklez Kong-Off in March. So Hank had something to prove, and prove he did. Scoring a massive 1,068,000 points in less than three hours, Hank has officially reclaimed the high score in Nintendo’s 1981 arcade classic."
First Person Shooters (Games)

Code Review of Doom For the iPhone 161

Posted by Soulskill
from the old-dogs-new-tricks dept.
Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. "Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."
Google

Google Terminates Six Services 195

Posted by Soulskill
from the hasta-la-vista,-baby dept.
Jonah Bomber writes with this excerpt from Information Week: "In addition to Google's announcements about the elimination of 100 recruiting positions and the shutdown of offices in Austin, Texas; Trondheim, Norway; and Lulea, Sweden, the company said it would close Dodgeball, Google Catalog Search, Google Mashup Editor, Google Notebook, and Jaiku. It also said it's discontinuing the ability to upload videos to Google Video. ... Jaiku, however, will live on as an open source project. Gundotra said that Google engineers have been porting the microblogging service to Google App Engine and that when the migration is completed, the company plans to make the code available under the Apache license."

Comment: almost Houston.... (Score 1) 325

by mR.dISCO (#1960099) Attached to: Students Sue over Difficult Class
for what its worth...
I think the URL for the class in question is here
http://richweb.seas.smu.edu/Schools/Houston/h_ne ttech.htm
From what I can tell the description of the prereq 'entrance exam' is here http://richweb.seas.smu.edu/Schools/examinfo.htm

it says

"...designed to ensure that students starting this technical curriculum have the necessary prequesite skills and can navigate effectively in a DOS and Windows environment. The exam consists of 25 questions on DOS and 25 questions on Windows."

Sure sounds like making sure you can use your mouse type stuff.

COMPASS [for the CDC-6000 series] is the sort of assembler one expects from a corporation whose president codes in octal. -- J.N. Gray

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