It coasted for months along a trajectory that was established during development and confirmed shortly after lift off. It didn't get hit by an asteroid. Congratulations?
Or is it that it confirms they got the math right and didn't mix imperial units with metric while programming trajectory info?
Couldn't they have waited until the 24th to give a headline about the success of failure regarding the onboard liquid engine restart and subsequent critical maneuver ?
Companies have changed names in the past. It shouldn't be a big deal. In fact, they could have gotten more attention/users if the headlines was ""Twitpic" changes name to "xxxxxxx" because twitter is being a twat.""
While taking the El Cajon pass on the 15, no one should have any feeling except for how fast they are taking the turn. Providing a false sense of the turn is in no way helpful to anyone.
To turn left on a motorcycle, you don't "turn" left. You press on the left handle bar (pointing the front wheel to the *right*). That leans the bike to the left, initiating the turn. Pressing more on the left will tighten the turn, pressing the right side of the handle bar will widen the turn and continue to bring the bike upright.
This is why you are pushed into the door instead of into the bottom of your seat.
Depending, of course, on what country you are driving in.
There are that many comment trolls that have paid for HBO?
No, there are just that many trolls that know how to navigate to YouTube...kinda like the link in TFA.
Since you are not aware, "YouTube" is a video sharing website on a thing called he "Internet" on which said video in the article was "posted."
For further instruction, see this YOUTUBE link
They are not even making a Blender compatible version.
RenderMan is only available for Maya.
If they are doing this in response to anything they see as a threat, it is in response to V-Ray who recently (past couple of years) released a version for Maya and it has been widely adopted in film and vfx.
V-Ray has been around for years as a rendering engine for 3dsMax and has really dominated. (I can't remember the last time I even heard about anyone using Final Render, Brazil, or even mentalray for that matter) Chaos Group has aggressively pursued the other major 3D platforms these past couple of years and has been adopted quite widely, and for good reason.
It is essentially a suite of plug-ins. You would still do all of your modeling and animation rigging, camera work etc. in Blender as you already know it, then use the Renderman materials and lighting and then Renderman would do all of the rendering passes and output.
Just like using v-ray in 3dsMax or Maya.
However, you would need to hope they have built a version for Blender, or have made a scene exporter and a stand-alone version of Renderman.
I haven't messed with Renderman in years, but the last I saw was it was only available for Maya. I hoped that's changed because I'd love to try it again, but I only use Max these days.
Let him submit his blog articles through the normal channels here as an "Ask Slashdot" sub.
If it is worth anything, it will get voted to the front page.