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Comment: Bigger sample size in comments section (Score 4, Insightful) 243

by luckymutt (#48403637) Attached to: Big Talk About Small Samples
You want to see a more meaningful sample size? Look at the number of comments in Bennett's "submissions" that are complaining about this waste of time. Compare that to the number that actually gives a shit.
It was bad enough that the first sorry the other day had NOTHING whatsoever to do with news for nerds, nor was it well written, nor was it well conducted.
But /. now needs to post a whiny follow-up piece???

Few people care about this Miley Cyrus' opinion on things that do matter, and fewer still care about his opinion on all the crap that doesn't matter.
Breastfeeding pictures? Burning Man parking? Burning Man Ice distribution? How come 5th Ammendment?
Fuck this clown.

Comment: Re:This is ridiculous (Score 1) 117

by luckymutt (#47904391) Attached to: Indian Mars Mission Has Completed 95% of Its Journey Without a Hitch
It coasted for months along a trajectory that was established during development and confirmed shortly after lift off. It didn't get hit by an asteroid. Congratulations?
Or is it that it confirms they got the math right and didn't mix imperial units with metric while programming trajectory info?

Couldn't they have waited until the 24th to give a headline about the success of failure regarding the onboard liquid engine restart and subsequent critical maneuver ?

Comment: Re:But it gives the driver the wrong impression (Score 1) 243

by luckymutt (#47191307) Attached to: New Car Can Lean Into Curves, Literally
Exactly this.
While taking the El Cajon pass on the 15, no one should have any feeling except for how fast they are taking the turn. Providing a false sense of the turn is in no way helpful to anyone.

/rant/ And it is ridiculous to site how motorcycles lean during turns. That is *how* motorcycles turn. Two-wheeled vehicles are completely different than cars. They counter-steer to turn.
To turn left on a motorcycle, you don't "turn" left. You press on the left handle bar (pointing the front wheel to the *right*). That leans the bike to the left, initiating the turn. Pressing more on the left will tighten the turn, pressing the right side of the handle bar will widen the turn and continue to bring the bike upright. //rant/

Comment: Re:Wait a second (Score 2) 144

by luckymutt (#47162217) Attached to: FCC Website Hobbled By Comment Trolls Incited By Comedian John Oliver

There are that many comment trolls that have paid for HBO?

No, there are just that many trolls that know how to navigate to YouTube...kinda like the link in TFA.
Since you are not aware, "YouTube" is a video sharing website on a thing called he "Internet" on which said video in the article was "posted."
For further instruction, see this YOUTUBE link

Comment: Re:Answer to Blender? (Score 1) 147

by luckymutt (#47159855) Attached to: Pixar To Give Away 3D RenderMan Software
It is a rendering engine. It is not in direct competition with, nor do they see Blender as a "threat."
They are not even making a Blender compatible version.
RenderMan is only available for Maya.
If they are doing this in response to anything they see as a threat, it is in response to V-Ray who recently (past couple of years) released a version for Maya and it has been widely adopted in film and vfx.
V-Ray has been around for years as a rendering engine for 3dsMax and has really dominated. (I can't remember the last time I even heard about anyone using Final Render, Brazil, or even mentalray for that matter) Chaos Group has aggressively pursued the other major 3D platforms these past couple of years and has been adopted quite widely, and for good reason.

Comment: Re:Wow... this is actually pretty big (Score 1) 147

by luckymutt (#47159477) Attached to: Pixar To Give Away 3D RenderMan Software
Renderman is a rendering engine with its own material and lighting system.
It is essentially a suite of plug-ins. You would still do all of your modeling and animation rigging, camera work etc. in Blender as you already know it, then use the Renderman materials and lighting and then Renderman would do all of the rendering passes and output.
Just like using v-ray in 3dsMax or Maya.
However, you would need to hope they have built a version for Blender, or have made a scene exporter and a stand-alone version of Renderman.
I haven't messed with Renderman in years, but the last I saw was it was only available for Maya. I hoped that's changed because I'd love to try it again, but I only use Max these days.

As the trials of life continue to take their toll, remember that there is always a future in Computer Maintenance. -- National Lampoon, "Deteriorata"