It takes a bit of doing, as you need to sign up from an IP from a country where Spotify is available. You can either try to find a free proxy, or sign up for the piratebay guys anon VPN service (swedish IP) or some other service. After signup, you can get the premium.
What is the point of these searches? Anyone with a hint of intelligence, who are planning on doing something illegal, would just upload whatever illegal material they're carrying, and wipe the disk. Then they can just download it from the net once they've passed customs.
Two or three fairly new people could ambush and kill a 7xGM if they played their cards right.
Say that to my Corp Por, In Vas Flam combo!
I sleep on a futon, you insensitive clod
A few days ago at Comic-Con, Sony Online Entertainment president John Smedley spoke about the success of Free Realms, their free-to-play MMORPG that relies on microtransactions for a business model. The game was released at the end of April, and by mid-June there were upwards of three million registered users. Now that total is approaching five million, with no sign of slowing down. Min Kim, another panelist at the discussion, said, "When people started talking about it back in 2003 or 2004, people said Western games would never want to do this, to play a game for free and then buy items. And now everybody is saying, 'We're going to have microtransactions as part of our business model.'"
Gamasutra has an interesting article about how the push toward realistic graphics and extremely lifelike characters in modern games is making the term "murder simulator" — once laughed off for referring to pixelated dying Nazis — a concept to take more seriously. The author is careful to simply explore the issue, and not come to a specific conclusion; he doesn't say that we should or shouldn't prevent it from happening, only that it's worth consideration. (One section is even titled "Forget the kids," saying that decisions for what children play fall under parental responsibility.) Quoting: "We should start rethinking these issues now before we all slide down the slope together and can't pull ourselves back up again. Or, even worse, before governments step in and dictate what can and can't be depicted or simulated in video games via legislation. ... Obviously, what makes an acceptable game play experience for each player is a personal choice that should be judged on a person-by-person basis (or on a parent to child basis), and I believe it should stay that way. As for me, I'm already drawing the line at BioShock — I can barely stomach the game as it is. Sure, I could play it more and desensitize myself, but I don't want to. And that's just me. It's up to you and a million other adult gamers to decide what's best for yourselves and to draw the line on virtual violence where you feel most comfortable."
CNETNate writes "The Japanese Odin 99 handset isn't a regular video-enabled phone. It's geared, perhaps somewhat ironically, towards the Buddhist geek. Aside from regular cell phone features, a dedicated button loads a private, customizable, animated altar on the phone's screen. The idea is to allow Buddhists to perform their dedications conveniently on-the-go. You can simulate incense burning, purification rites and play music to help you meditate wherever you happen to be. The question is, does such a device somewhat negate the values a Buddhist would stand for?"