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Comment: Tried it & it's awesome (Score 5, Interesting) 46

I was at CES and got to put on their sensor suit with an Oculus Rift. It's the best immersion I've experienced so far. The ability to independently rotate your hands, biceps, and forearms is hugely beneficial.

Because the system isn't based on optical tracking, there are no occlusion issues. The biggest drawback is that it takes a couple minutes to "suit up". They need to devise a way to attach the sensors to you without all the straps. Also, I've heard people report that there can be sensor drift problems. I didn't experience that, though.

Overall, I was super impressed with the experience.

-Matt Sonic / virtualreality.io

Image

Facebook Master Password Was "Chuck Norris" 319

Posted by samzenpus
from the ad-nauseum-roundhouse dept.
I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."
Image

The Perfect Way To Slice a Pizza 282

Posted by samzenpus
from the equal-distribution-of-the-pie dept.
iamapizza writes "New Scientist reports on the quest of two math boffins for the perfect way to slice a pizza. It's an interesting and in-depth article; 'The problem that bothered them was this. Suppose the harried waiter cuts the pizza off-center, but with all the edge-to-edge cuts crossing at a single point, and with the same angle between adjacent cuts. The off-center cuts mean the slices will not all be the same size, so if two people take turns to take neighboring slices, will they get equal shares by the time they have gone right round the pizza — and if not, who will get more?' This is useful, of course, if you're familiar with the concept of 'sharing' a pizza."
Games

Over 160 Tutorial Videos Created For Unreal Dev Kit 48

Posted by Soulskill
from the how-it's-done dept.
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
Education

Computer Games and Traditional CS Courses 173

Posted by Soulskill
from the terrible-terrible-games dept.
drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?

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