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Comment: Re:Avatar pains (Score 1) 532

by lolocaust (#31516760) Attached to: The Movie Studios' Big 3D Scam
Fair enough, I guess I can only say with 100% certainty that the Imax cinema in Waterloo, London uses linear polarization. I've recently done some work on various stereoscopic viewing methods, so I am very confident that I can tell different types apart.

And you're right, I noticed especially on scenes where the objects were meant to be "in front" of the screen, things did seem pretty disorientating. Luckily, I had a decent seat, so it wasn't all that bad.

Comment: At least they're trying to compete with piracy... (Score 1) 532

by lolocaust (#31512468) Attached to: The Movie Studios' Big 3D Scam
Whenever I see ads for 3D films (especially re-releases of 2d films), I do shake my head a little, but I also like the fact that the industry are finding some way to provide something that can't be found at home. And also I noticed a recent film ad (Nanny McPhee, I think) mentioned that the film will be launched in 15 countries simultaneously, which is one of the reasons people prefer to just pirate. Problem is, however, we will all have our own stereoscopic television sets soon enough..

Comment: Re:Avatar pains (Score 4, Interesting) 532

by lolocaust (#31512320) Attached to: The Movie Studios' Big 3D Scam
I've seen Avatar twice (both times were because someone else wanted me to accompany them when they went to see it). Once in a regular theatre, and the second time in an Imax theatre.

I got headaches only with the Imax version because of the linear polarization which meant if my head was tilted even slightly to the side, there would be ghosting. The cheapo cinema used circular polarization, which was more comfortable and caused me no eye strain at all. Perhaps something similar happened to you?

Comment: Re:How about integers instead of floating point? (Score 1) 137

by lolocaust (#31276682) Attached to: <em>Quake 3</em> For Android
The original PSX didn't have an fpu. All 3d calculations were done with integers. A big part of porting PC games was the conversion from floating point to integer.

Also, we need a -1 factually incorrect mod. Don't mean to single you out, but quite a few posts are modded up when there's a mistake. People who seem sure of what they're saying are usually assumed to be correct (just like in real life!).

Comment: Re:Missing option (Score 5, Interesting) 206

by lolocaust (#30613458) Attached to: Until I remember to write '2010' instead of '2009':
When I'd have to handwrite the date on a daily basis (i.e. at school on the top of every page) I really got into the habit of writing the previous year. So in the new year, I'd always mess up for a few days and would have to think about it till about a week when I automatically started getting it right.

Now that I barely need to write out the date, I always get it right, I guess because I don't need to unlearn writing the last year which would have been an unconscious reflex by that point.

Comment: Re:Nice move by Crytek... (Score 1) 67

by lolocaust (#29391925) Attached to: Crytek Giving Away CryEngine To UK Universities
Have you got any information on ground-folding engines and how they work? I've worked with bsp engines thanks to mapping for Source, but I've never been able to find anything on how alternative engines manage to work well with wide open spaces. A Google search for "ground-folding engine" and similar terms returned nothing relevant.

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