Streamers aren't going to move to a system they can't make money on. This will fail and end up like Google+.
I'm a certified-scrum-mastering, extreme-programming, object-mocking, unit-testing, pair-programming, test-driven-programming, domain-driven-programming, behavior-driven-programming, continuously-integrating, no-designing ninja! How dare you claim that I'm just selling buzzwords!
Sorry, we're looking for Rockstar developers.
A total of 4.3 million viewers tuned it to last year’s Grand Finals with a peak of 120,000 concurrent viewers. We’re expecting to top those numbers as we can see already a tremendous interest and engagement with our WoT community around this year’s Grand Finals.
But...but...but... Look at all those numbers! eSports is the FUTURE! What people really want to watch is a bunch of face cams to see the players really squint at the screen!
Because baseball had thousands of spectators right when people started playing.
Jitter is usually caused by small fluctuations in frame rates which happens in pretty much every game. With GSYNC the monitor displays the frame as soon as it is rendered, so if frame one takes 16.42 ms to render and the next frame takes 16.01 ms to render the motion will still be smooth. With a normal monitor you would get a slight jitter.
The only jitters GSYNC can't fix are in poorly programmed engines, typically seen in bad console ports.
I've been using GSYNC for over a year (originally with the GSYNC upgrade kit and now with a ROG Swift). If I ever turn GSYNC off I notice jitter immediately. GSYNC is one of those things that once you start using you can never go back.
There are other devices you can pair with VR headsets such as the Omni which is basically a 360 degree treadmill and there are plenty of wiimote like devices you can use for aiming, but none of these are actually required to make VR headsets worth using.
The problem is most recruiters are terrible at their job.