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Comment: Re:Tearing (Score 1) 63

Actually it does a great job eliminating jitter.

Jitter is usually caused by small fluctuations in frame rates which happens in pretty much every game. With GSYNC the monitor displays the frame as soon as it is rendered, so if frame one takes 16.42 ms to render and the next frame takes 16.01 ms to render the motion will still be smooth. With a normal monitor you would get a slight jitter.

The only jitters GSYNC can't fix are in poorly programmed engines, typically seen in bad console ports.

I've been using GSYNC for over a year (originally with the GSYNC upgrade kit and now with a ROG Swift). If I ever turn GSYNC off I notice jitter immediately. GSYNC is one of those things that once you start using you can never go back.

Comment: Re:Why still 1080? (Score 1) 63

Because that would defeat the point of an ultra-wide monitor. 1200 vertical pixels would make it less wide. There would be none of the "advantages" you get from 16:10 over 16:9 by using 21:10 instead of 12:9. And 1920x1080 content would scale terribly on 21:10 in full screen.

Comment: Re:VR Demands Specialized Input Devices (Score 1) 124

by locopuyo (#49263931) Attached to: Valve's SteamVR: Solves Big Problems, Raises Bigger Questions
For first person games you just use keyboard and mouse like you always have; moving with the keyboard and turning with the mouse. The only difference is you can also independently turn your head without turning your entire body by using the head tracking on the VR set. You can also tilt your head instead of being constrained to an axis so it really adds a lot to the immersion. There are some games in development that already do this. It is simply the next logical step for first person games.

There are other devices you can pair with VR headsets such as the Omni which is basically a 360 degree treadmill and there are plenty of wiimote like devices you can use for aiming, but none of these are actually required to make VR headsets worth using.

Comment: Re:More productive on the bus to/from work (Score 1) 420

by locopuyo (#48708011) Attached to: The Open Office Is Destroying the Workplace
This is what we have and it works well. We keep people from coming and bothering us by having a really creepy guy outside the entrance to our section.

We used to have managers outside the entrance but they didn't stop anyone like they were supposed to, and they were always distracting us by being on the phone or asking us for updates.

Comment: Re:Proprietary (Score 1) 64

by locopuyo (#48006669) Attached to: Acer Launches First 4K Panel With NVIDIA G-Sync Technology On Board
It will probably be a year before any monitors come out with the VESA standard Adaptive Sync. You can get GSYNC monitors now.

I used the GSYNC upgrade kit on my VG248QE in January and since experiencing GSYNC I could never go back. Everything is much smoother at all frame rates without stuttering or tearing or any of the added input latency standard VSYNC adds.
I can't wait for non-nvidia support, but it is a long ways out.

Real Users find the one combination of bizarre input values that shuts down the system for days.