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llamalicious (448215)

llamalicious
  (email not shown publicly)

  Hostile ta Vista, Baby 2008-02-08 12:45

Posted by kdawson on Friday February 08, @12:45PM
from the title-could-have-been-worse dept.
Frequent Slashdot contributor Bennett Haselton adds his experience to the litany of woes with Microsoft Vista. Unlike most commentators who have a beef with the operating system, Bennett does a bit of surveying to bolster his points. Read his account by clicking on the magic link.
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 [+] story, windows, !link, badpun, !news, getlinux
Posted by CmdrTaco on Wednesday January 23, @09:45AM
from the that's-a-lotta-bored-paladins dept.
technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."
Posted by Zonk on Sunday December 02, @03:17AM
from the watch-what-you-walk-near dept.
Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
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 [+] story, games, rpg, money, technology, getafirstlife, snowcrash
Posted by CmdrTaco on Monday November 05 2007, @10:51AM
from the yeah-sure-it-is dept.
holy_calamity writes "A bot-controlled avatar that tracks down lone avatars in Second Life and purposely invades their personal space has been created by UK researchers. The idea was to see if users value their virtual personal space. Bots avatars are not encouraged by Linden Labs — although this one is being deployed by academics, presumably spam-avatars (spavatars?) won't be far behind."
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 [+] story, games, internet, rpg, avatarsdonthavepersonalspace, spamatar, spamdemic
Posted by Zonk on Friday October 26 2007, @07:32PM
from the in-the-heart-of-translvania-in-the-vampire-hall-of-fame-yeah dept.
Esther Schindler writes "Sure, everyone uses technology on the job. But you may not have contemplated the tools used by paranormal investigators (at least, not until you began thinking about Halloween) who look for the truth in ghosts and other things that go Bump in the Night. In Paranormal Investigations and Technology: Where Ghosts and Gadgets Meet, CIO's Al Sacco writes about the most unusual of tool chests, with everything from thermometers to blimp cams." You want spooky? An anonymous reader passed a link to a survey that says a third of Americans believe in ghosts. Who you gonna call?
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 [+] story, science, toy, technology, pseudoscience, ghostbusters

  Games: Questioning the New E3 2007-07-12 05:06

Posted by Zonk on Thursday July 12 2007, @05:06AM
from the just-like-the-last-dalek dept.
This year's E3 is substantially different than events of the past, with an easily navigated show floor just one of the signs of the changing times. There are a number of questions up in the air as to what the new face of E3 means. Hideo Kojima (creator of the Metal Gear series) went on record at the Konami conference saying that he considers the new format a waste of time. Game|Life's Chris Kohler has a piece up on this subject, and he says that the new E3 is all about the status quo: "Yes, there were press conferences. But when Nintendo, Microsoft, and Sony all decide to only show their 2007 games (for the most part) and hold back on announcing huge news (entirely), you know something's up with the venue. At any rate, gamers hoping for some kind of shift in momentum, no matter which direction, didn't get their wish. This year's E3 is all about maintaining the status quo. Typically, it's been the 'battle of the press conferences' to see who 'wins E3.' This year, everybody surrendered."
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 [+] story, games, e3,