You might 'kan reed', but there's no evidence that you 'kan komprehend'.
Read the links the other poster provided, then toddle on off to your drum circle.
People do go to jail for missing payments on child support. Even if they lost their job and cannot make said payments.
Just to clarify, I was referring to alimony rather than child support.
But yes, I've seen men carted off for jail when unemployment was at its peak a few years ago and they couldn't pay.
While my ex-wife has the responsibilities of a child, the payment I make to her is 'alimony', not 'child support'. Nice reading comprehension, SJW.
Debt slavery is perfectly legal in the US as long as you call it 'alimony'.
The vultures will come in, swoop down, sell off the real estate and set up lease back scams saddling the once well engineered company with ugly ongoing operating costs.
Yes, you see, that way it comes under the monthly current budget and not the capital account!
Actually this kind of 'disaster' cancelling occurs quite often in other companies as well. Typically it goes something like:
The company reaches a point like: "We made a few games, we know our trade, we have the cash, now let's do something interesting." Then they throw all their best ideas onto a huge pile, and the game-design sanctioned people try to make sense out of it. At this point, a lot of creativity is already out of the door, since of course, the huge undertaking has to play safe ball to ensure success, and who knows better than anyone else how huge games work except game designers, right? In parallel, work starts on pre-production, concept art, prototyping, level design, game play mechanics, effects, you name it. After a while, it turn out that the really fun bits are not fun at all, no matter how much you tweak them, and everything starts to look like a tech-demo, because everyone is focusing on just a small fraction, and there's no coherence whatsoever. How could there be. Of course by then we're 2 year after the project starts, and canning it is starting to sound expensive. In the end, it comes down to a financial gamble: releasing crap can mean the end of the company (ahum: Destiny). You can sell crap once with success and maybe break even or profit, but you shit most of your loyal fans in the face, and usually they tend to not take that lightly. Or you can cancel, and swallow the loss and work on something that holds the promise to bring more grit (of which, of course, there is no proof yet).
If there's one team that has the money and the minds to work on very ambitious projects, it's Blizzard. And apparently the teams values their future productions and fan-base as more important than selling Titan. That said, Titan did look impressive from the setup, so I hope the tech and team survives.
I know of no other site that respects the sanctity of the indelible, un-editable comment as well as Slashdot does.
One of the reasons I stayed.
Interesting insight. Would explain much of the anti-Apple, anti-Microsoft around here and elsewhere on teh webz.
Regarding apk, didn't someone do some searches and judging by his reputation ca. 2000 determine that he was a nut even then?
Those other nations are more than welcome to turn the tables or create their own rules.