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Comment Re:I'll give them the benefit of the doubt. (Score 1) 56

Similar business models are quite common among Asian MMOs. Distributing the game for free, or for a one-time purchase, while making the bulk of their money through in-game "purchases" has proved to be a very effective strategy for many other games. It also helps to squelch the RMT market when similar services are provided by the company itself.

Totally agree. Maple Story is a good example. The extra paid items in the game are not ones you cannot play without, they simply make you look more funny, or play a little easier. And you cannot have them forever - they last for three months, and you have to pay again if you need them.

On the other hand, what the TFA says doesn't sound good. Monthly fee for extra content? Monthly fee?

"One Architecture, One OS" also translates as "One Egg, One Basket".