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Submission + - Duke Nukem Forever Finally Released (

lazarus writes: "Take-Two Interactive Software Inc., which publishes the game, launched in Europe and Australia on Friday. The game debuts on Tuesday in the U.S., Canada and Mexico for the PlayStation 3, Xbox 360 and PCs.

Despite the long wait, the game launched to tepid reception from critics. The website, which aggregates reviews, gave the Xbox 360 version a score of 55 out of 100. The game did better on the PC with a "metascore" of 76 out of 100. There is no score currently available for the PS3 version."


The Problems With Video Game Voice Acting 251

The Guardian's Games blog explores the tendency of modern video games to suffer from poor voice acting, a flaw made all the more glaring by increasingly precise and impressive graphics. Quoting: "Due to the interactive nature of games, actors can't be given a standard film script from which they're able to gauge the throughline of their character and a feel for the dramatic development of the narrative. Instead, lines of dialogue need to be isolated into chunks so they can be accessed and triggered within the game in line with the actions of each individual player. Consequently, the performer will usually be presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense of context or interaction. ... But according to David Sobolov, one of the most experienced videogame voice actors in the world (just check out his website), the significant time pressures mean that close, in-depth direction is not always possible. 'Often, there's a need to record a great number of lines, so to keep the session moving, once we've established the tone of the character we're performing, the director will silently direct us using the spreadsheet on the screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or they'll make up a code, like typing an 'x' to ask us to give them another take.' It sounds, in effect, like a sort of acting battery farm, a grinding, dehumanizing production line of disembodied phrases, delivered for hours on end. Hardly conducive to Oscar-winning performances."

Stellar rays prove fibbing never pays. Embezzlement is another matter.