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+ - Follow Your Dreams, Or Maybe Don't.->

Submitted by lars_doucet
lars_doucet (2853771) writes "I am filled with absolute terror whenever I get a message like this in my inbox:

"You inspired me to quit my job to make indie games!"

Following your dreams is crazy, scary, fraught with risk, and the kicker is ... you might not even want it as much as you think you do.
In this article, I discuss my mixed feelings on being a mid-level success in an industry where there are dark forces that prey on young Dreamers.

In short:
If you want to follow your dreams, first ask yourself what your dream really is and why you want to chase it. And if you decide to take the plunge, do it with your eyes open."

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+ - Will that crowdfunded game ever actually ship? (The "2 out of 3" test)->

Submitted by lars_doucet
lars_doucet (2853771) writes "The failure of the Yogscast game is just the latest in a long string of high-profile kickstarter busts. Backers should do their due dilligence, but if we're honest, most of us don't have time to run the numbers and dig really deep. So here's a simple "rule of thumb" test for quickly assessing crowdfunding risk:

1. Is it a NEW TEAM?
2. Is it a NEW DESIGN?
3. Is it using NEW TECH?

Scoring:

0-1: Safe (but not guaranteed)
2: Risky
3: Expect Failure

Image: http://www.files.fortressofdoo..."

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+ - Dear Adobe: Support open source, save your tools->

Submitted by lars_doucet
lars_doucet (2853771) writes "I'm a game developer that has been using Adobe tools (Flash in particular) for over 15 years. Though the Flash plugin definitely deserves it's reputation for slow performance, crashes, and security holes, there was something special about the Flash workflow and ecosystem: the plugin was installed everywhere, it gave you massive distribution, great animation tools, and it was easy to use.

Thanks chiefly to Adobe's neglect, clients and developers are losing confidence in the Flash platform.
However, Adobe can restore confidence if they:

  — Abandon empire-building
  — Embrace open-source standards like Haxe
  — Focus on their core competence: selling development tools"

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Comment: Re:Lets Clarify....... (Score 1, Offtopic) 29

by lars_doucet (#46595735) Attached to: Latest Humble Bundle Supports Open Source GameDev Tools
Actually, several of the developers are major contributors to open source projects: Here's open-source libraries that are DIRECTLY the result of Defender's Quest development:
http://github.com/HaxeFlixel/f...
http://github.com/HaxeFlixel/f...
http://github.com/larsiusprime...
And here's my open-source report card:
http://osrc.dfm.io/larsiusprim... Nicolas Canasse, developer of Evoland, *created* the Haxe programming language. It's totally open source. Here's his open-source report card:
http://osrc.dfm.io/ncannasse Here's Sean Hogan (Anodyne/Even The Ocean)'s contributions:
http://osrc.dfm.io/seanhogan That's just off the top of my head.

+ - Latest Humble Bundle Supports Open Source GameDev Tools->

Submitted by lars_doucet
lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled "Celebrating Open Source" features eight indie games, with charity going to the open source tools used to develop them.

The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation itself, OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.

The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks.

7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-Free."

Link to Original Source

Comment: Re:To Clarify (Score 1) 166

by lars_doucet (#46518835) Attached to: Flash Is Dead; Long Live OpenFL!
There's a few things here and there, not sure if there's an actual list. If you target flash, obviously you have all flash functionality available, but certain things (such as super-advanced international text field support) still need to be added on various targets. HTML5 is a brand new target so that's the least mature, whereas mobile and desktop targets have really good coverage. A "list of gaps we need to fill" would definitely a good feature to add to the OpenFL site, though.

Comment: Re:To Clarify (Score 1) 166

by lars_doucet (#46518549) Attached to: Flash Is Dead; Long Live OpenFL!
OpenFL supports HTML5: http://www.openfl.org/blog/201... So any improvements to HTML5 will also benefit OpenFL. What OpenFL solves is the issue of "shit, my platform holder's investors got bored and yanked the rug out from under me, time to build my workflow back together from scratch!" By using Haxe, I can preserve my codebase and pivot to whatever the hot next technology is without having to bet on any one platform. I see that as a feature, not a bug.

"It ain't so much the things we don't know that get us in trouble. It's the things we know that ain't so." -- Artemus Ward aka Charles Farrar Brown

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