writes "Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets.
When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets.
Maybe Adobe heard us after all?"
writes "Steam's new search page lets you sort by "user rating," but the algorithm they're using is broken.
For instance, a DLC pack with a single positive review appears above a major game with a 74% score and 15,000+ ratings.
The current "user rating" ranking system seems to divide everything into big semantic buckets ("Overwhelmingly Positive","Positive","Mixed",etc), stack those in order, then sort each bucket's contents by the total number of reviews per game. Given that Steam reviews skew massively positive, ( half are "very positive" or higher), this is virtually indistinguishable from a standard "most popular" chart.
Luckily, there's a known solution to this problem — use statistical sampling to account for disparate numbers of user reviews, which gives "hidden gems" with statistically significant high positive ratings, but less popularity, a fighting chance against games that are already dominating the charts.
More details: Fixing Steam's User Rating Charts"Link to Original Source
writes "I am filled with absolute terror whenever I get a message like this in my inbox:
"You inspired me to quit my job to make indie games!"
Following your dreams is crazy, scary, fraught with risk, and the kicker is ... you might not even want it as much as you think you do.
In this article, I discuss my mixed feelings on being a mid-level success in an industry where there are dark forces that prey on young Dreamers.
If you want to follow your dreams, first ask yourself what your dream really is and why you want to chase it. And if you decide to take the plunge, do it with your eyes open."Link to Original Source
writes "The failure of the Yogscast game is just the latest in a long string of high-profile kickstarter busts. Backers should do their due dilligence, but if we're honest, most of us don't have time to run the numbers and dig really deep. So here's a simple "rule of thumb" test for quickly assessing crowdfunding risk:
1. Is it a NEW TEAM?
2. Is it a NEW DESIGN?
3. Is it using NEW TECH?
0-1: Safe (but not guaranteed)
3: Expect Failure
Image: http://www.files.fortressofdoo..."Link to Original Source
writes "I'm a game developer that has been using Adobe tools (Flash in particular) for over 15 years. Though the Flash plugin definitely deserves it's reputation for slow performance, crashes, and security holes, there was something special about the Flash workflow and ecosystem: the plugin was installed everywhere, it gave you massive distribution, great animation tools, and it was easy to use.
Thanks chiefly to Adobe's neglect, clients and developers are losing confidence in the Flash platform.
However, Adobe can restore confidence if they:
— Abandon empire-building
— Embrace open-source standards like Haxe
— Focus on their core competence: selling development tools"Link to Original Source
writes "The latest Humble Weekly Bundle is titled "Celebrating Open Source" features eight indie games, with charity going to the open source tools used to develop them.
The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation itself, OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.
The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks.
7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-Free."Link to Original Source
writes "I am a 15-year Flash veteran and nobody hates to say this more than me: Flash is dying, and the killer is Adobe. Where to now? HTML5 doesn't help me with native targets, and Unity is proprietary just like Flash was — "don't worry, we'll be around forever! And so sorry about that neglected bug report — we're busy."
I'm putting my bets on OpenFL, a Haxe-based, fully open-source implementation of the Flash API that might just please both Flash refugees and longtime Flash haters alike.
My article discusses my experiences with it and gives a brief overview for newcomers. In short — I can keep making flash games if I want, but with the same codebase I can also *natively* target Win/Mac/Linux desktops, mobile, and more, without having to mess with Adobe AIR or other virtual machines."Link to Original Source
writes "There's a new name for "games with RogueLike Elements": Procedural Death Labyrinth. The new genre term encompasses everything from FTL to Spelunky, and is the center-piece of a new game jam that is benefiting OpenGameArt.org, a site for freely licensed art assets for use indie games.
Procedural Death Jam will run for 7 days starting March 8th, and will be a "sister jam" to the popular 7-day roguelike challenge. The events aren’t competing with one another, but cross-promoting instead."Link to Original Source