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Comment: Re:cost effectiveness of the war on drugs in gener (Score 0, Troll) 249

by koll64 (#30560758) Attached to: Patrolling the US Border Via Webcam
You have nicely lined out how much the drug prohibition costs.

But to be complete you would have to answer other question too: how much would cost NOT having drug prohibition?

Thinking of all those good-willed, but stressed workers running to drug-lords and not pay anymore taxes seems like tremendous cost to me. Unless you would tax those operations taxable, too.. (... already happening? legal drugs..)

So, you cannot call it 'complete failure' yet..
Games

Copyright and the Games Industry 94

Posted by Soulskill
from the your-super-mario-toilet-paper-is-probably-illegal dept.
A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
PlayStation (Games)

US Air Force Buying Another 2,200 PS3s 144

Posted by Soulskill
from the quick-who-knows-a-good-ps3-flight-sim dept.
bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they've used for a variety of purposes, including "processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and 'neuromorphic computing.'" According to the Justification Review Document (DOC), "Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software."

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