Man, there's an err of pathos to when similar strategies are applied elsewhere, somehow Youtube noticed I went to a standing desk site, now half my adverts are from there. And also, they don't notice when I've actually bought a damn thing, so more advertising is just down the drain... I guess advertising is such a small % game that they'll take whatever "bump" they can get, no matter how stupid they look.
The repository is not gone, it just moved to http://deb-multimedia.org/
So, isn't there a concept that the Universe is closed, and we're just seeing older versions of the same stuff, but kinda repeated? (but hard to recognize because of the time lag involved)
Is this still considered a possibility, or have they figured out a way of ruling that out?
You can very quickly generate a lot of data with pictures of your kids. I have on the order of 80 GB with two kids under 5.
You definitely want multiple layers of protection, both locally and remote. For remote storage of pictures and videos, Flickr can't be beat price-wise. It is *unlimited* storage for $25 per year. And you can always retrieve the original file, and there are tons of APIs and clients available.
It's also useful for sharing photos and videos, with a strong security model that lets you control who has access to pictures of your kids.
Flickr does have a 500 MB per video file limit for uploads, and a 90 second limit for playback (you can download the original longer than 90 seconds, but no one else can view more than 90 seconds), but splitting videos up can be scripted with tools like ffmpeg, of course.
The key, though, is to *always* have more than one accessible copy of the originals in different physical locations. (i.e. two hard drives in your house doesn't count)
I also use an online backup solution. Look for unlimited storage for a reasonable price. I settled on CrashPlan+ Unlimited for $50/year, but there are a lot of options out there, now.
I'm more concerned about "rounding error", at least for the USD market.
Most people probably use a rough "point = penny" heuristic in their head and call a, say, 1000 point game "about ten bucks". In reality it's about 12.50 though, so they consistently underestimate the cost of everything by about 20%...
it's to videogames what the "and 9/10 of a cent" is to gas... maybe a little more weasle-ish than that.
If I had to pick one, it would probably have to be the laptop, mostly because of the recreational programmer. Luckily I make a decent wage and having both just isn't that much of a financial burden.
The Not Getting It on both sides of the argument is pretty amazing.
I made a similar thing in 2002, but even more limited because it used the one line of a grey pushbutton as both the input and the output of the game!
Well, the 3D isn't quite "fancy pants" but yeah, I totally agree.
http://openprocessing.org/ is a pretty neat view of what can be done
"For personal one to one text communications I don't see how you can improve on texts/SMS, and for anything else what does twitter do that a web site can't?"
It's the one to many thing -- not "many" as in "countless hoards of fans", but many as in "a set of people I know in real life and who I've run into online" -- most people don't generate enough content to make a website worth coming back to on a daily or more basis, but amalgamated with a bunch of other people's thoughts, and now you've got something!
There are other paths to the same thing -- if everyone used RSS heavily, you could be part of your audience's RSS feed, and still get a proportional amount of timely attention. And Facebook has a similar "fax machine effect" as Twitter -- for close friends, I would hope to get personal email or a call or word in person of important events, but for a big mass of people who I'm not that close to but not entirely distant, FB fills a niche. (That said I barely keep up with FB -- in general it's more "day to day" boring stuff and less people trying to be clever than twitter)
So that's what twitter does that a website (in practice) "can't" - aggregation is the key.
"In fact, I would say it is the communication (real or imagined) with "famous" people that makes it so appealing."
I'm sure this is true for many twitter readers, but it's certainly not universally applicable. I might follow some famous people, but only ones who seem to be trying to write funny or smart stuff.
Ironically, your clever (and shibboleth-ish; I had to google UDP to make sure I got it) line about twitter is an excellent example of what twitter is excellent for, as a "tweeter" -- the sharing of an engaging twist of perspective.
There's a lingering perception of twitter as a "what I'm having for dinner right now" kind of thing, but in practice that's a small fraction of the use of it (YMMV)-- conversely I would say Twitter's "right in the moment" aspect makes such talk a little more engaging and less banal, because there's more a chance of it being part of the shared human experience, distributed across space but unified in time -- but I think most people who "tweet" in that mode don't have big followings outside the group of people they know in real life.
So I'd say, as a tweeter, if you can come up with lines like the UDP one frequently, then you should be using twitter to increase the sum total of cleverness online and garner some of that old school egoboo. If all you're going to post about is what you're doing right now, then why bother?
I can't tell you why you should be using Twitter, but some of us have friends or know of folks online who are good at dropping the pithy bon mot, or find it a convenient way to announce things.
Why again should you be using email? Or SMS txt'ing? Or slashdot?
I find the iPad's screen distinctly non-sucky, and got through "Anathem" over a course of subway commutes.
Of course, YMMV. I suppose glare might be an issue if you're out in the sun.
I read "Anathem" on iPad, in iBooks, and am now getting through "How the Mind Works" on the kindle app -- mostly on my subway-based commute.
The iPad reading experience is, for my money, a world better than the Kindle, with its screen change flicker and Palm-circa-1996, Gameboy-circa 1998 screen. Intellectually I guess understand people saying the like e-ink better; in practice, to me it just looks like a gray smudgey, low-contrast mess.
The charge is a week, at least. It's not really difficult to recharge a device once a week.
So with being a superior (IMO) e-reader, a drawing pad, a swift and responsive browser, and a decent little game machine, I think iPad is gonna start eating Kindle's lunch. They aren't worlds apart, not by a darn site. (There are interesting rumors about smaller scale iOS devices coming out, like roughly Kindle size, which would address your "enormous" weight issue. But for now I find the iPad a convenient size for many tasks, and easily stowable.)
Interpreted code is great if you can babysit all the deployments. Generally, when you have to actually ship software, the sooner you find the bugs, the better. It doesn't get any earlier than compile time.
I have made brief forays into interpreted languages, and always feel immense pain and frustration from the lack of a compiler.