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China

+ - Windows Phone overtakes iPhone in world's largest smartphone market->

Submitted by zacharye
zacharye (2330148) writes "Analysts repeatedly harp on how important China is for Apple’s iPhone. The Cupertino, California-based consumer electronics giant’s iPhone 4S launched in China earlier this year but despite reports of continuing negotiations, China Mobile — the world’s largest telecom carrier — still does not offer Apple’s iPhone to its massive subscriber base. But as Apple continues its efforts to make headway in the world’s largest smartphone market, an underdog has reportedly taken an early lead..."
Link to Original Source
ISS

+ - Will the Space Station be Abandoned in November?->

Submitted by
astroengine
astroengine writes "In the wake of the Russian Progress vehicle crash shortly after launch on Aug. 24, a chain of events has been set into motion that could result in the decision not to fly astronauts into orbit. If this happens, the ISS will be temporarily mothballed before the end of the year to avoid landing astronauts during the harsh Kazakh winter."
Link to Original Source
Real Time Strategy (Games)

StarCraft II To Be Released On July 27 220

Posted by Soulskill
from the guess-it's-ready dept.
Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."
Intel

The Big Technical Mistakes of History 244

Posted by kdawson
from the seemed-like-a-good-idea-at-the-time dept.
An anonymous reader tips a PC Authority review of some of the biggest technical goofs of all time. "As any computer programmer will tell you, some of the most confusing and complex issues can stem from the simplest of errors. This article looking back at history's big technical mistakes includes some interesting trivia, such as NASA's failure to convert measurements to metric, resulting in the Mars Climate Orbiter being torn apart by the Martian atmosphere. Then there is the infamous Intel Pentium floating point fiasco, which cost the company $450m in direct costs, a battering on the world's stock exchanges, and a huge black mark on its reputation. Also on the list is Iridium, the global satellite phone network that promised to make phones work anywhere on the planet, but required 77 satellites to be launched into space."
GUI

When PC Ports of Console Games Go Wrong 398

Posted by Soulskill
from the in-other-words-always dept.
A post up at Gamasutra complains about the lack of effort put into the PC ports of some console games. The author picks on the unimpressively-reviewed Ninja Blade in particular: "Just as a quick guide to what we're dealing with here: when you create a new save file at the start of Ninja Blade on the PC, it warns you not to 'turn off your console.' Yes, Ninja Blade is one of those conversions: not so much converted as made to perfunctorily run on a different machine. In-game, you're asked to press A, B, X and Y in various sequences as part of Ninja Blade's extraordinary abundance of quick-time events. Whether you have an Xbox 360 pad plugged in or not, the game captions these button icons with text describing the PC equivalent controls. Only it doesn't always do that. Sometimes, you're left staring at a giant, pulsating, green letter A, and no idea what to do with it." What awful ports have you had the misfortune to experience?
Image

Hollywood Stock Exchange Set To Launch In April 100

Posted by samzenpus
from the put-me-down-for-$10-on-portman dept.
You can buy and sell actor or movie "stock" for virtual cash on the website Hollywood Stock Exchange (HSX). Starting in April the company plans on letting you turn those movie performance predictions into real dollars. HSX filed with the US Commodity Futures Trading Commission for approval as an active trading site in November 2008 and has just entered the final phase of regulatory review. Richard Jaycobs, president of HSX's parent company, said, "The number of people who visit movie theaters each year and form opinions about a film's success is in the tens of millions. We believe that's the reason the public response to this product has been very positive."
PC Games (Games)

Valve's Battle Against Cheaters 336

Posted by Soulskill
from the busting-punks dept.
wjousts writes "IEEE Spectrum takes a look behind the scenes at Valve's on-going efforts to battle cheaters in online games: 'Cheating is a superserious threat,' says [Steam's lead engineer, John] Cook. 'Cheating is more of a serious threat than piracy.' The company combats this with its own Valve Anti-Cheat System, which a user consents to install in the Steam subscriber agreement. Cook says the software gets around anti-virus programs by handling all the operations that require administrator access to the user's machine. So, how important is preventing cheating? How much privacy are you willing to sacrifice in the interests of a level playing field? 'Valve also looks for changes within the player's computer processor's memory, which might indicate that cheat code is running.'"
Bug

Outlook 2010 Bug Creates Monster Email Files 126

Posted by timothy
from the rodents-of-unusual-size dept.
Julie188 writes with this snippet from Network World "Office 2010 is still in beta and a patch is already out. Microsoft is trying to fix a bug in the email program Outlook 2010 Beta that creates unusually large e-mail files that take up too much space. The Outlook product team has offered a bug fix for both 32-bit and 64-bit systems that fixes the problem going forward, although previous emails will remain super-sized. This could be a problem for email programs that limit message sizes, such as Gmail or BlackBerry."
PlayStation (Games)

PS3 Hacked? 296

Posted by Soulskill
from the another-one-bites-the-dust dept.
Several readers have sent word that George Hotz (a.k.a. geohot), the hacker best known for unlocking Apple's iPhone, says he has now hacked the PlayStation 3. From his blog post: "I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I've also dumped the NAND without removing it or a modchip. 3 years, 2 months, 11 days...that's a pretty secure system. ... As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG."
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

Posted by Soulskill
from the lightning-bolt dept.
An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."
PlayStation (Games)

Gran Turismo 5 Delayed 122

Posted by Soulskill
from the running-on-fumes dept.
RogueyWon writes "The Times is reporting that Polyphony Digital's Gran Turismo 5, likely to prove a key title for the PlayStation 3, has been delayed indefinitely, despite an expectation that it would be released relatively early in 2010. The delay seems likely to impact Sony's plans to bundle the game with the PlayStation 3 console in time for the important spring sales period in Japan."
Games

Whatever Happened To Second Life? 209

Posted by Soulskill
from the i-blame-ralph dept.
Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
Censorship

Australian AvP Ban Reversed 71

Posted by Soulskill
from the people-have-spoken dept.
Earlier this month, we discussed news that Sega's new Aliens vs. Predator video game had been refused classification in Australia, effectively banning it. After a scathing response from the developer saying they wouldn't censor the game, and later news that the classification scheme may be updated to include an R18+ rating, it now seems that the Classification Board has seen fit to give the game a green light after all. Sega's Darren Macbeth told Kotaku, "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians."
Media

3D Blu-ray Spec Finalized, PS3 Supported 157

Posted by Soulskill
from the but-at-least-one-dimension-will-have-drm dept.
Lucas123 writes "The Blu-ray Disc Association announced today that it has finalized the specification for Blu-ray 3-D discs. The market for 3-D, which includes 3-D enabled televisions, is expected to be $15.8 billion by 2015. Blu-ray 3-D will create a full 1080p resolution image for both eyes using MPEG4-MVC format. Even though two hi-def images are produced, the overhead is typically only 50% compared to equivalent 2D content. The spec also allows PS3 game consoles to play Blu-ray 3-D content. 'The specification also incorporates enhanced graphic features for 3D. These features provide a new experience for users, enabling navigation using 3D graphic menus and displaying 3D subtitles positioned in 3D video.'"

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