When the masses decided on gaming, we went from games like Origin's with new IP every few months, to games that cost ten times as much (if you factor the DLC required) and are the same IP as last year. They decided that waiting a little bit more for a relatively bug-free version of a game isn't worth it, making the game industry with its, "it compiles, ship it!" mantra the de facto standard of today.
Maybe. I think the masses eat what they're fed. The above came about because game publishers wanted a revenue stream. It's like software licensing today. It's all subscriptions because software has outstripped its usefulness (Microsoft Office was a finished product 10 years ago) and companies are rent seeking to keep the money rolling in.