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Comment: Re:Good. IndieGoGo should do it too (Score 1) 203

by kav2k (#47963975) Attached to: Kickstarter Lays Down New Rules For When a Project Fails

What I prefer in the Kickstarter model is that the money is not actually taken until the project funding deadline.

It allows to easily adjust the funding if you want to switch pledge levels (which is an absolute headache on IndieGoGo), and rectify impulsive decisions to fund something.

It also gives a sort of "time to comment". If a potentially fraudulent campaign gains traction, there are usually people sweeping in to confront project creators about it. Extreme case of that was even brought up here on Slashdot, with the iFind tags campaign, that resulted in the project being busted by Kickstarter - all before funds were collected.

With IndieGoGo? Funds are taken immediately. Good luck with refunds.

Comment: Re:Which Invasion? (Score 4, Insightful) 205

by kav2k (#47806535) Attached to: Kernel Developer Dmitry Monakhov Arrested For Protesting Ukraine Invasion

You should treat both sides as untrustworthy. Fabricated evidence, or just total lack thereof, is used by both sides.

It's an amazing trait of modern wars. We often say that cyberwarfare is the threat of the future, but right now information wars, shaping public opinion that's malleable and not always critical enough of the fact presented, is maybe a bigger thing than actual firefights on the ground. Modern technology makes information easy to manipulate, easy to inject into public view, and far, far easier to spread.

Unless a war goes on in your homeland right next to you, you can't really tell if you're being told the truth.

Comment: Video decoding regression (Score 3, Informative) 113

by kav2k (#47764839) Attached to: Chromium 37 Launches With Major Security Fixes, 64-bit Windows Support

> For example, the VP9 codec that’s used in High Definition YouTube videos shows a 15% improvement in decoding performance.

Except that with this version, hardware-accelerated decoding broke scaling, so it now seems to scale as nearest-neighbor. Thankfully, on Windows it's possible to override hardware decoding with chrome://flags, which is a workaround for now.

Comment: Re:Needed to stop anyway (Score 5, Informative) 153

by kav2k (#47398917) Attached to: New Zealand ISP's Anti-Geoblocking Service Makes Waves

A couple of points.

First, those restrictions have recently been kicked up a notch in ridiculousness. Some publishers now disallow gift copies in those "cheaper" regions - presumably, to stop such cross-region trading, but you can't even gift the game to someone within the region.

Second, it's important to remember that region restrictions are entirely up to the publisher. As far as I can tell, Steam more or less mandates cheaper prices for Russian region, but adding restrictions is entirely publisher's decision. For instance, no digital copy of a Valve game was ever subject to those restrictions (retail is another matter though). Most indies don't opt for regional versions.

Comment: Re:Developers? (Score 2) 225

by kav2k (#47105625) Attached to: Google Starts Blocking Extensions Not In the Chrome Web Store

So how do I develop extensions?

Like you always did. Developer mode did not change this time around.

Also, how do I run the custom extensions that are used in our company and should not be publically available?

Enterprise install policy is unchanged. If you can use it, you can use extensions from any source. Even NPAPI extensions, which are now banned from Store.

How about extensions that are installed with some hardware, like the one that makes Dymo labelwriters accessible from JavaScript?

It's probably not an extension, but a plugin. That's a bit different, but they will also be going away end of this year.

"Consistency requires you to be as ignorant today as you were a year ago." -- Bernard Berenson

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