My ranger used to kite dire-wolves... And my tree-hugging druid too.
If you don't like that you won't like:
>  + 
Hmm, I wonder what  -  is?
>  - 
How about adding an element to array?
> [1,2,3] + 4
> [1,2,3] - 1
Come on, jeeze
Isn't Mac OSX certified as Unix S3 compliant since 10.5'ish? Does this help in any way to port a Linux game to OSX?
I am under the impression it is, albeit lack of full OPEN GL support in their video card drivers.
ooop I need glasses.
I don't know enough about Ruby to say anything positive or negative about it. I was just commenting on Python because that's what I know - it's just funny to hear people moan and whine about similar things, which I've heard re. Python. And the quote "Ruby adds nothing to the existing languages" is harsh, C certainly got slapped around in its early days. Who needs to get slapped around more now and kicked off the bus (or at least charged for taking up two seats) is Java.
Python is a great language aside from the whitespace.
But did you know you can add braces using the future module?
Next major release of Python will include braces, so you can get ready by doing this in your code:
>>> from __future__ import braces
You are more likely to "shoot yourself in the foot" so to speak and code can get unmanageable.
In short given too much flexibility you can make the language so different than the norm. 10 people with 10 different styles writing Ruby code on a 2+ year project...come back after a 6 month break take a look and you got a big mess on your hands
Bottom line and not just ruby avoid getting "cute" with the language. I got berated by a college prof. because I thought it was a good idea in C++ to overload the ++, -- operators on a stack class to do push and pop! He asked sarcastically why stop with just ++ and --?
I sense something here... is it possibly sarcasm?
Ha, I feel your pain.
This kills languages, Python took a hit with 3. Yes there is 2to3 and maybe other tools but Ruby may suffer the same fate if they keep mucking with common libs and grammar.
Well 1,270 were made between 2004-2007 and 604 were sold in the U.S.
So just looking at the four people who died in the U.S. (that I know of): 2 in the accident with Paul Walker and 2 in the 2006 crash out of 604 cars that's pretty high. Also not everyone can afford $500k+ car, those who do tend to be known in some fashion.
These cars are temperamental, twitchy, and unsafe maybe one of the reasons Porsche stopped making them. If you want a fast Porsche get the 991 Turbo S, albeit not as pretty.
Stability control saves lives, know what Porsche's PSM stands for? Please Save Me. The non GT Carrera's i.e. the 911's all have stability control and even though there is a button to turn it off it is not completely disengaged.
A few years back another GT driver and his passenger were killed on a race track in So. California by a Ferrari entering the track the GT swerved, went in to the grass and hit a retaining wall. http://www.businessweek.com/stories/2006-06-07/carrera-gt-crashes-into-court
These cars need stability control, this is a huge mess for Porsche. Thank God they don't make these GT's anymore, half of them are gone anyway and when the wreck there's not much left.
Wasn't this experiment done a year ago and the system enjoyed looking at pictures of cats?
If so maybe the answer is not 42, rather cats being the answer to life, the universe, and everything?
Maybe I saw different screenshots and vid caps but the character models in Everquest Next look great.
EQ1 had something other MMORPG's lack: element of danger and fear. And it was challenging!
You could be proud that you had a high level character.
It's not out yet but looks promising. What is missing from WoW, and I'm a long term player, is an element of danger.
I remember playing EQ1 when it first came out, it was sometimes frustrating but kept your heart pounding.
Remember the feeling of being in Lower Guk and thinking I'll never get out of here alive?
I tried that but managed to lose my wife, job, and house in the process... now I'm trying eCigs.