*Spoiler alert* That is essentially the conclusion of Olaf Stapledon's book Star Maker.
>The creatures would eventually have mapped it and marveled at the mysterious pattern.
Sounds like you need to read Permutation City by Greg Egan. Some researchers build (well, sort of...) a really complex cellular automation and inject (well, sort of...) themselves into it. When life arises in the sim, they try to convince the new life forms that they created the universe. It doesn't go well.
It has nice weather. The lure of 60F in January is enough to make people put up with almost anything.
Yeah, until you realize that the 60F sunny days we had all January mean that we're really, truly, screwed come this summer when we run out of water.
In a book on the life of Shostakovich, there was an anecdote about Stalin giving a speech at a farm collective. After he finished, there was a thunderous applause that continued on and on for over half an hour. No one wanted to be known as the first one to stop clapping.
Not that anybody cares, but I will retract that last comment. I was using the iPhone with MOG's player, which did what I needed. Trying to use the standard (crap) Music player.... well... it sucks. The problem isn't bluetooth, the phone has the protocol and it seems to work fine. It's the player itself that doesn't have much of any functionality.
I happen to have bought a new VW myself, my phone connects via bluetooth for phone use, for media the same connector that is charging my phone also plays music. Works perfectly, full featured. I fail to see what functionality I am missing with the iPhone. I don't consider plugging it in to be a downside.
Go to Big Fish if you think that Myst-type games are dead.
Try the demos for anything in the Dream Chronicles, Azada, Drawn, or Awakening series and tell me that isn't Myst influenced. Pretty rendered graphics, weird scenes with devices you need to figure out, it's all there. Sure, the actual find-the-object parts are new and there's WAY too many implementations of Simon and the Towers of Hanoi, but the basics of exploration and solving puzzles remains. Also, in what sense was Myst open-ended? Sure, you could freely walk between scenes, but it was still pretty much on rails.
I think it's more an issue of these games not being marketed to the "real gamer" market so they are invisible to people in that scene. Which makes sense, Myst wasn't targeted at that segment either. But there are lots and lots of them if you actually try looking. Big Fish claims that 2 billion games have been downloaded, so it's lot exactly a small market either. (Although, to be fair, I couldn't find much on conversion rates)
In Oregon and New Jersey is it illegal to pump your own gas.
Supposedly for safety reason, but... seriously.
The question is set up with a large number of criteria about what is and is not acceptable as an answer. It sounds a lot like one of those "prove me wrong" contests where a million dollars if offered, but the requirements are so strict (such as proving a negative or evading circular reasoning) that no one can answer. After which the questioner claims victory. By setting it up as a "prove me wrong", it makes a contest instead of a discussion.
For example, there's the dismissal of the overzealous prosecutor, " if they can convict you of murder, then you're already screwed anyway, regardless of whether they also convict you of lying about being innocent". This focuses on the innocent, but guilty people do still have rights. There's also times when an innocent person is found guilty anyway. In this case, every single trial can ask if you did it. This forces to person to say YES or risk getting charged with TWO crimes, guilty or not. Possibly resulting in another trial with all the cost that involves.
It's kind of like if I were to rob you, then come back an rob you again. Would you argue that the second one didn't matter? Being convicted twice is worse than once, it could happen in every single trial with a guilty verdict. That makes it a worse outcome that we currently have.
The key line: "On a wiped iPhone 3G"
Starting with the iPhone3GS, iOS encrypts everything with a random AES256 key. When you say to wipe the device, it erases that key rendering everything else unusable. This is mentioned in the article, but downplayed. It's been a long time since you could even buy an iPhone 3G, so it seems alarmist to bring it up now.
I've been using a similar scheme to avoid the multiple password issue, but I wanted something more secure than a simple prepend.
What I have is a highly secure "key" password, I append that to the domain, SHA1 that, Base64, extract the first characters....
It sounds like a lot, but I have a simple program on my iPhone to calculate the values and I can reproduce it pretty much anywhere I can get a programming language, so I'm not too worried about losing it.
So it would look something like this
Base64(SHA1("myreallysecurepasswordthatIreuse(thisisn'titreally)" + "slashdot")), then extract first 10 characters from that Base64
I haven't seen anyone quite using such a scheme. Since my biggest fear is people cracking passwords offline in order to use them on other websites, this should protect me without relying on a random table somewhere that can be lost forever.
As seen here,
This whole issue could have been avoided if the developers didn't use the "Hacker Solution", but instead... well, read the paper.
You are confusing two different toys (both of which I spent many. many hours with).
Girder and Panel was mostly plastic girders that snapped together. I don't think it ever suffered a recall.
The toy with rivets was Rivetron, and was basically an Erector set that used rubber rivets instead of screws. They were all recalled because some pre-teens were choking on the rivets.
On a similar note, I had two Erector sets. One was new at the time, and consisted of a few plastic pieces held with screws and run by a small battery-operated motor. The other was decades old: almost entirely metal, had an AC motor and came in a box made out of sheet metal. This is one toy that we didn't put up in the closet because it could likely kill you if it fell.
This is a game showing 2D relativistic effects that happens to be an actual game. You use time dialation to dodge bullets and try to turn different colored objects the same with Doppler. Unfortunately, it doesn't have any kind of skip-ahead (and I suck at it) so I could never see what the later levels added to the mix
First of all, I would like to clear up a common misconception. Apple did NOT ban the use of the UDID in iOS5. The few applications that did get banned did so because they stored the UDID without telling the user. If there's some legal text anywhere in the app that says they are storing this information, then they are fine. The UDID is marked as deprecated, which is just a compile time warning, but still works just fine. It is still used by a lot of people, too.
As for the new advertisingIdentifier, the Apple documentation on this subject is perfectly clear. Anyone can request the advertising device identifier, but developers are required to call advertisingTrackingEnabled. If that value is NO, the the id can only be used for: "frequency capping, conversion events, estimating the number of unique users, security and fraud detection, and debugging"
Note that this is entirely the responsibility of the developer to make sure that's all that is being done. Apple will probably pull any developer that is caught not respecting this, but how can you ever really know?