We don't have *evidence* for either. Classical model is simpler to use than the QM one, but it does not mean it will yield the
right results. Why do you obsess with free will btw? You can have free will in either system. If the brain is working on a
macro(classical) way, the inputs the drive it (everything surrounding us) are not. So how could a thought/action be deterministic?
see how a change at the atomic level can change the state of a very large system (a cat).
The fact is: we do not (yet) now if neurons are correctly modeled using a classical theory. Free will and the rest of what you
wrote are irrelevant to this very specific fact.
level, on quantum mechanics?
Do we alter the function of a neuron if we attach a measuring device on it (do we change its state during the measurement, that
affects the output in a significant way)?
Also automatic downloading of a map in case you don't have it should be a must have
P.S. I am an Unreal Tournament player (UT99 and Ut2004). I am used to NOT having to download anything when connecting to a server that has the craziest mutator on the strangest map ever
How do you debug, log, source control, deploy?
I found triggers to be a pain in the ass on the problems above
(Unless you just have one big customer and nothing else)
Your database is only queried? No insert/update/delete? If yes who does these? Ah developers
Database model design is not the only source of problems. A table locking where you should not lock
(everything) can bring a good designed system to it knees
As for the map example on my previous post, imagine a Java TreeMap, or a
implemented as a two column temporary table to be dropped after use - yeah some of my previous
colleagues did these things
PostgreSQL, DB2 and application performance is poor, 99% of the time it is poor design from our
Developers without good understanding of Relational Databases and SQL often produce problems that
cannot be solved by indexes, or throwing transistors at them.
It is so nice to see a "custom" made map implemented in the database using temporary tables instead of
using the language's built-in map functionality
sorting arrays using the database gets extra points (no kidding, I have seen this!)
Have you ever played Unreal Tournament 2004?
CTF with translocator and ONSLAUGHT are the fastest things you can play on the FPS genre.
Why not fill the meter as time passes for all players?