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+ - Pentago is a first player win->

Submitted by jwpeterson
jwpeterson (1299277) writes "Like chess and go, pentago is a two player, deterministic, perfect knowledge, zero sum game: there is no random or hidden state, and the goal of the two players is to make the other player lose (or at least tie). Unlike chess and go, pentago is small enough for a computer to play perfectly: with symmetries removed, there are a mere 3,009,081,623,421,558 (3e15) possible positions. Thus, with the help of several hours on 98304 threads of Edison, a Cray supercomputer at NERSC, pentago is now strongly solved. "Strongly" means that perfect play is efficiently computable for any position. For example, the first player wins."
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Comment: Re:marketing (Score 2, Informative) 66

by jwpeterson (#33304944) Attached to: Supercomputing, There's an App For That

Furthermore the article has no details on how the error bounds are calculated.

Good point, if you are interested in the details of the error bounds, please check out our preprints below, and the references cited therein.

http://www.tacc.utexas.edu/~peterson/articles/2010_rboomit_cmame_preprint.pdf
http://www.tacc.utexas.edu/~peterson/articles/2010_hafs.pdf

Real Time Strategy (Games)

Starcraft 2 To Be a Trilogy 253

Posted by Soulskill
from the three-is-better-than-one dept.
The Starcraft 2 gameplay panel was an eventful one at Blizzcon today. The developers faced an obstacle when designing the game; the plans they had were just too massive to implement in a single game on anything approaching a reasonable timeline. Their solution was to divide the game up into three separate, stand-alone titles: Terran: Wings of Libery, Zerg: Heart of the Swarm, and Protoss: Legacy of the Void. Read on for further details.
Role Playing (Games)

Age of Conan Dev Talks Problems, Future Plans 83

Posted by Soulskill
from the polishing-is-an-endless-task dept.
Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."

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