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Comment: Re:missing the point (Score 1, Insightful) 507 507

One of the main points in video games for me is the excitement and fear of failing. For example, System Shock 2 and Jagged Alliance 2 were both really good games for me, because they punished the player for too many saves (by adjusting the amount of stuff the enemies left behind). The constant fear that I have to play the whole stage again if I die makes the winning also much more satisfying. Another thing is that when you play the stage again, you can do everything better than the last time and feel more advanced. That is the case in the Mega Man series. Of course this means that the stages must have replay value (which was not the case in the last boss of Shadow of Colossus).

Comment: Re:The 6000-year people may be right (Score 1) 755 755

And I'm not posting as an Anonymous Coward because, unlike you, I can stand behind my words.
Oh no! Father! I always believed you wouldn't fall into writing to Slashdot. But such a bravery you show with bringing these words of fate to me with your own name must be rewarded! For that I shall follow you and rise from my grave to conquer this flat thing we call earth, just for you! And I shall shout your name, because no man should be hiding anonymous, for that is an act for cowards! Cowards and weak of mind!

-Genghis Khan

"Time is an illusion. Lunchtime doubly so." -- Ford Prefect, _Hitchhiker's Guide to the Galaxy_