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Education

Good Robot Projects For K-5? 136

Posted by timothy
from the must-deliver-candy-to-adults dept.
bugs2squash writes "Some of the parents of kids at my son's elementary school would like to set up a robotics club for the children. I see that Lego has a new line of robotics bricks called wedo (PDF) and that seems to be the path of least resistance to doing something. But I wanted to ask: What experience do all y'all have of running a robotics club for this age group (5 thru 10 years old) and what factors made it a success (or failure)? Did you use a commercial kit of parts or brew something from scratch? What kind of projects work well with kids this age? I was thinking maybe making robot flowers (yes, I know they'd all rather build robotic sharks with lasers)." (Here's another page about Wedo.)

Comment: First X-Com (Score 2, Insightful) 129

by johngault33 (#27029313) Attached to: Making a Horror Game Scary
Playing the first X-Com at night was scary to me. To have your troopers get off the transport, with no idea where the aliens were was always nerve racking. You'd then use up all your action points, and with the last step, you'd see a shadowy grey just around the corner, waiting to nail you. A very creepy game indeed.

The biggest difference between time and space is that you can't reuse time. -- Merrick Furst

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