It's been said by other posters that you've mixed up designer, developer and programmer. The differences have been explained, so i'll leave that alone. I think perhaps what you might want to ask yourself is what kind of games are you interested in making and in what kind of environment do you want to work.
Puzzle games for the phones? First person shooters for consoles? Real-time strategy for computer? RPG for handhelds?
Small projects with development teams of less than ten people? Major undertakings with multiple teams of dozens of very specialized members? Hobby games that you work on by yourself or with one or two partners?
There are so many different aspects to making computer/video games, and having a better idea of what those aspects are will probably do you a lot of good. You can try jumping on Gamasutra or something similar, but you may very well find the information there too specific or above your head.
I would suggest starting out with some reading, maybe Game Development Essentials by Jeannie Novak. It's a pretty easy read and you can get a used copy without the included CD (which you don't really need) for about $20 online. If you want to just barely get your toes a little wet with developing then perhaps check out Game Maker, maybe get Game Maker's Apprentice by Jacob Habgood and try making simple games with a simple but user-friendly package.
Become part of the development community by joining some forums and browsing around. And don't expect anything overnight. Almost nothing happens that way. Nothing good, anyway.
And good luck.