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Comment: Re:Right now, Obj-C (Score 1) 310

by jittles (#48009743) Attached to: Ask Slashdot: Swift Or Objective-C As New iOS Developer's 1st Language?

A lot of comments here saying how Obj-C is "ugly", and so forth. I wonder how many commenters are actually using it to any great extent, on a day-to-day basis, rather than have just looked at it out of curiosity for five minutes?

I write in Obj-C every work day and I do think its ugly. The function syntax with crazy long names gets tiresome. If there were no tab complete, Obj-C would be one of the most time consuming languages to write in. I also wish that I could have things like pure virtual functions instead of or in addition to protocols. I also wish that I could make properties protected instead of either public or private. It's not the ugliest language, but it's not my favorite.

Comment: Re:Unfortunately (Score 1) 179

by jittles (#47996625) Attached to: Ask Slashdot: Is Reporting Still Relevant?

reports will still linger around, strutting proud its cloak of obsolescence.

Reports are not obsolete. As a manager, my "to do" checklist is long enough. Logging in to a dashboard is something that takes time, and more importantly, is something I need to add to my checklist so I remember to do it. A report, on the other hand, is sitting patiently in my email inbox, until I open it with a single click as I process the rest of my email. If you work for me, it is your job to keep me informed. It is not my job to pull information out of you.

You sound like this PM I work with. What's the point of using an issue tracking system if 20 people send you daily email reports? WHy don't you just take the 30 seconds and run the report on the issue tracker instead of having to read 20 different emails? It saves the entire team time, and not just you.

Comment: Re:Brought an iPhone 6 and think it's too big (Score 1) 277

by jittles (#47974449) Attached to: Phablet Reviews: Before and After the iPhone 6

I bought an iPhone 6 recently figuring I'd skip the obviously too big 6+. While I like most of the features I've found even the base 6 is a too big. My thumb doesn't even reach all the way across the bottom of the screen and only about half way to the far corner if I'm holding the phone in a good stable grip. Even reachability mode doesn't get everything in close enough. I wish that it shrunk the screen slightly as well. I find that I either have to carefully balance the phone or use two hands. I've already drop it a few times trying to reach the stuff just a bit to far, and the area between my thumb and rest of my hand hurt the first few days after I got the device from trying to force my thumb to reach across. To be honest I was expecting it to be a bit big as there is a small part of an iPhone 5 screen I can't reach without shifting the phone but that bothered me only occasionally. Going to stick this one out, but not sure I want another large phone, especially since I carry a tablet* with me most of the time. Granted I guess I have short hands, my thumb is almost 1.5" long.

* - Okay, sometimes I carry up to 3 with me so that I have Android, iOS and Surface covered; as part of checking to see how stuff runs on different OSes. And yes tablets are much bigger, but they are two handed devices.

See for me I feel like the 6 is perfect. I can hold it in the palm of my hand and still reach every corner of the screen. I do think that Apple should have made a traditional screen size. I played with the 6+ yesterday and it's just way too huge even for me. I feel like a 7 foot tall person might like the size of the 6+. But if you're always using two hands on your phone, I guess it doesn't matter.

Comment: Re:Manufacturing (Score 1) 408

by jittles (#47960095) Attached to: Why You Can't Manufacture Like Apple

packaging have been done better etc.

Really? Name me one consumer electronics manufacturer that provides better packaging than Apple does.

HTC. Your phone might be a piece of garbage, but you'll have a great box that is made glue free and just comes apart with a few well placed tab pulls, collapsing it down so it goes into your recycle bin easier.

Comment: Re:Parallax. (Score 1) 425

by jittles (#47925685) Attached to: Apple Edits iPhone 6's Protruding Camera Out of Official Photos

"* Apple did not invent smartphones. They took the idea and made the first smartphone that was user-friendly enough that normal people wanted one instead of just work-issued mobile email tools, so lots and lots of people wanted to buy one."

No. The first iphone sold only 6M. At the time, there were numerous smartphones, most notably the N95, that sold a lot more. Also, the first iphone wasn't even a smartphone but a feature phone.

That's completely ludicrous: either you're trolling or you didn't go through the iPhone revolution. The first iPhone was as much a smartphone as the one you have in your pocket.

I disagree. Without 3rd party apps, ActiveSync, and many other missing features, the first iPhone was pretty useless. I remember people at work camping out to get them, and when they showed them off I thought to myself "These suckers paid $700 for this?" It wasn't until iOS 2.0 and then the release of the iOS SDK that it really became anything more than a feature phone with a touchscreen.

Comment: Re:What for? (Score 1) 183

by jittles (#47919241) Attached to: Why Apple Should Open-Source Swift -- But Won't

How is this an advantage to anyone who plans ahead? I suppose if you wrote your original application in Objective-C and weren't thinking about cross platform support, then fine. But if you're planning on supporting both platforms why don't you just go completely cross platform and use C?

Because C.

Obj-C isn't any better than C in my opinion. But, to each their own.

Comment: Re:Got Burned by Titanfall (Score 1) 292

by jittles (#47916985) Attached to: The Growing Illusion of Single Player Gaming

Not all FPSs are going this path, but there is this "Call of duty audience" that consists in all those guys playing call of duty online that is like some sort of goose that lays golden eggs that they're chasing, and they do those games assuming that you're one of em.

Anyway, stop playing heavily marketed FPSs if you want a good single player experience.

I love playing certain versions of COD online (GHosts was terrible). I have Titanfall and the game sucks. You can't dress the multiplayer up on that thing enough to make me play it. I just wanted to play the damned campaign through without having to be with random strangers. I stopped playing it, and will never play it again.

Comment: Re:Never been a fan of multiplayer. (Score 1) 292

by jittles (#47916975) Attached to: The Growing Illusion of Single Player Gaming

My first online multiplayer game was Diablo. I have avoided every online multiplayer RPG since, and generally avoid multiplayer "experiences".

Multiplayer video games are a cesspool of the worst elements of society. You have to be relatively well-off to afford everything you need to play. In fact, the more well-off you are, the more time you have to spend in the game, the more likely you're going to be an asshole.

You're anonymous. You're being competitive. You are (mostly) rewarded for being a complete asshole (loot, loot, precious loot! loot the newb corpse!)

At least before voice chat you could close the text box or put it out of your mind. Now, if I decided to partake, I'd have to deal with 8-year-olds telling me how they fucked my mother in the ass and how she moaned (when they don't have to tell me, I could hear it just fine).

Fuck multiplayer. Other people are too shitty to play with.

I play online multiplayer with a brother. It's how we hang out across the country from each other. We'll go into a COD match and show those punk kids what's up. We go in a private party though so that we don't have to hear their inane chatter. But you can mute annoying or abusive players.

Comment: Re:What for? (Score 1) 183

by jittles (#47916521) Attached to: Why Apple Should Open-Source Swift -- But Won't

The advantage for developers is that their core logic is portable everywhere, but the GUIs can be in Objective-C with UIKit on iOS or Java on Android (or, commonly for games, GLES with a little tiny bit of platform-specific setup code).

How is this an advantage to anyone who plans ahead? I suppose if you wrote your original application in Objective-C and weren't thinking about cross platform support, then fine. But if you're planning on supporting both platforms why don't you just go completely cross platform and use C? Objective-C sucks. Swift fixes a lot of its problems but the syntax is a bit odd to me. And I've been writing iOS applications for the last 3 years, it's not like I haven't used Obj-C at all.

Comment: Re:Conspiracy theory (Score 1) 222

by jittles (#47892063) Attached to: iPhone 6 Sales Crush Means Late-Night Waits For Some Early Adopters

You do know the iPhone 6 will be the #1 selling phone this quarter, the 5s will be #2 (due to timing) and 6s will be #3 because of the limited delay. In the holiday quarter the 6s will be the #1 selling phone, the 6 will be #2 and the 5s will be #3.

The email they sent out this morning is the same email they send out on the first day of pre-orders for every product launch. It has nothing at all to do with demand.

I know that 9 hours into the pre-order they still had supply. That is unusual. Either they have more supply than normal, or the sales were not happening as fast as they expected. They are already on a 3-4 week backorder now. So it's not like they didn't sell out. But I know it will be the #1 selling phone for the quarter.

Comment: Re:Conspiracy theory (Score 1) 222

by jittles (#47890913) Attached to: iPhone 6 Sales Crush Means Late-Night Waits For Some Early Adopters

Apple planned the outage to make the iFaithful salivate more and to prove to the tech press that demand is high.

Maybe. Apple sent out an email this morning letting people know that preorders were still available for next Friday delivery at 9am eastern time. So my guess is that, initially at least, their sales weren't as good as they hoped. Indeed, I ordered one just in case I decided I wanted one. If not, I'll set it for slightly above cost when it comes in.

Comment: Re:What I think would be most useful (Score 1) 471

by jittles (#47872951) Attached to: Ask Slashdot: What Smartwatch Apps Could You See Yourself Using?

The things that I can currently think of that I'd use a smartwatch for - 1) GPS / pedometer for running 2) music (without the need for a phone) while working out 3) discreetly checking notifications during meetings 4) navigation when riding a bike / motorcycle. I realize not everyone would value these and will say "JUST USE YOUR PHONE!", but for a $200 - $250 smart watch, I'd definitely drop down the money for these apps.

I agree with all of your points and I like the taptic vibration on notifications too. There are times where I don't notice my phone vibrate, or times where the vibration itself is too loud or annoying. The more privacy notification on the watch is deal in those cases. Though I am not sure I would feel the taptic vibration while on a motorcycle.

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