I was told that there was a version in existance with new levels, weapons and features and it only needed "polishing" and optimization to hit the market. After numerous requests for this version, I found out that there was no such thing and that Art Data Interactive was under the false impression that all anyone needed to do to port a game from one platform to another was just to compile the code and adding weapons was as simple as dropping in the art.
I would have quit or renegotiated, not death marched to finish on time. It sounds like the client clearly misrepresented the amount of work to be done - either through ignorance, incompetence, or malice. None of which is my problem as the contracted programmer. Maybe I don't understand how these sorts of gigs work being I'm salaried at a large company. If someone hires me to do X amount of work in Y time for Z money, and it turns out I have to do 2X work because of their misrepresentation of the situation, why would I death march to do that? If I were getting a percentage of revenue and expected a big payout if I made a deadline (in time for Christmas), I probably would. But as a flat-fee gig, no? Perhaps there's a "passion" and "pride" factor involved. Anyone care to enlighten me?