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+ - Yahoo! Japan: 22 million user IDs probably stolen->

Submitted by hypnosec
hypnosec writes "Unauthorized access attempt of Yahoo! Japan portal may have led to theft of up to 22 million user IDs, Yahoo has revealed. There has been no information about leaks of such a massive database of user IDs as yet and according to Yahoo, the information that was stolen didn’t have passwords or any other information that would allow unauthorized users to carry out user identity verification. Yahoo hasn’t ruled out the possibility of a leak though considering the volume of traffic it noticed flowing from its servers to external entities."
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Comment: Re:Cancel? (Score 3, Informative) 551

by jakimfett (#43738687) Attached to: A Computer-based Smart Rifle With Incredible Accuracy, Now On Sale
Try reading a little deeper into it.

TrackingPoint is quick to emphasize the rifle doesn't fire "by itself," but rather the trigger's pull force is dynamically raised to be very high until the reticle and pip coincide, at which point the pull force is reset to its default. In this way, the shooter is still in control of the rifle's firing, and at any point prior to firing you can release the trigger.

Quoted from the Ars Technica article, from back when Slashdot originally ran the article.

Comment: Re:Interesting comparissons (Score 1) 509

by jakimfett (#43585867) Attached to: Cracked Game Released To Get Back At Pirates
I think this was hugely skewed by the announcement of the pirated version "feature". People see the pirated version as a novelty. If I were to buy this game, I'd go grab a pirated copy just for the kicks and giggles of seeing this. I'd hazard a guess that a ton of people downloaded it just to see the (awesome) implementation of DRM. Now, if they had just released the game, and then in the support forums people started noticing this, and eventually they 'fessed up to the shenanigans, then maybe I'd believe the pirated/legitimate stats. But because they announced it, the stats are horribly skewed.

Comment: Re:He has a point, no? (Score 1) 231

by jakimfett (#43547361) Attached to: Shuttleworth Calls Ubuntu Performance Art, Calls Out Critics

I can't speak for the "hoops" bit, but the user interface of Unity is never going to work for me. Here's why. First, it was designed for a touch interface. Large icons, restricting multi window arrangements, integrating the program menus into the system menus, the list goes on.

When I want to run four applications, each in their own window, possibly multiple instances of each, I don't want to have to click on the individual window to switch the system dropdowns to my program's dropdowns so I can access them. I don't want to have to play with the menus in my primary monitor, I want to use them wherever the application window is, which may be in any of my 3 monitors.

This isn't the only set of reasons, and sure, I can configure it to work differently. But I get it without any config in xUbuntu.

Comment: Re:800,000 Applications (Score 1) 305

by jakimfett (#43486447) Attached to: Ouya Performance Not Particularly Exciting
But a game without a storyline can leave the actual gameplay without a direction. Without a reason to do what the game wants you to do. A good solid storyline can make a game work in ways that no amount of graphics improvements can. And a railroaded story without any moral or emotional conflict is barely worth playing.

Someday your prints will come. -- Kodak

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