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Comment Re:Hmmm. (Score 1) 410

If you create an online community, then destroy it, you're an asshole. Simple as that.

Actually, it's not as simple as that. If you're being an ass online, and doing in a way that didn't used to be against the rules, but then the rules changed, and they retroactively cleaned up the vitriol you were spewing, that doesn't make you less of an ass, or the people who wrote the rules "assholes". Sometimes, it just means that there's a lot of toxic asshats, and you were lower on their list of "toxic stuff to clean up" than something else.

Simply put, just because a bunch of toxic people have a community doesn't mean they're any less toxic.

A site that used to allow X, but now prohibits X, doesn't make you less free to express your own special flavor of X. You're still free to say it. Or type it. "Freedom" doesn't mean "guaranteed platform".

Keep in mind, I have concerns about how Reddit is managing their site. "Making it less easy for toxic nincompoops to spew vitriol" isn't one of the things I have concerns about.

Comment Re:Port it away from Java... (Score 1) 56

I mainly use the direwolf20 pack...I also used to play the TolkenCraft pack

Hmm...default configs for those packs on a system with your specs should have it running as smooth as butter.

As for my world age, it was generated this year

Sounds like a halfway decent world, but nothing that should be killing your computer. AE shouldn't be a problem.

upon generating a new world I see similar results

Now, *this* is abnormal. Once the world loads (eg you have a charactor ingame, you're not looking at the "generating world" screen anymore) there will be a few seconds of lag as chunks get generated at the edge of the load distance. This should disappear within the first 20-30 seconds max, for me it's normally less than 5.

Back in the 1.2.5 days and Tekkit, I recall seeing insane FPS rates

I used to get over 1k FPS when I'd turn down the view distance to the minimum. Since then, the Mojang team has worked to equalize some things...I think by default they cap it at 75FPS, but it's much less likely to drop down into the teens...at least in theory.

NO, of course I don't have any Java clues...I can't really be expected to customize my Java settings...So I naturally left everything default

I made a couple of assumptions here. They were possibly incorrect, and if so, I owe you an apology for being that abrupt. You stated that you were allocating 6+ gb of RAM to the game, so I assumed you'd messed with the defaults. I have a special dislike for people who mess with the defaults without educating themselves about what those defaults actually mean.

As a sidenote, if you're running with the defaults, how are you setting 6+ gb of RAM? Genuinely confused, wondering if we're saying different things here, as "changing the RAM" is part of the configs...

64 bit Java JRE

This...might actually be something to check on. Minecraft for Windows comes with its own internally packaged version of Java. Modded Minecraft doesn't use this though, and you need Java 7. It might be worth it to remove Java completely, then re-install just the latest Java 7 64 bit version using the full installer from the Oracle download page.

(snip rant about FUD)

I said FUD is an option. If I had a buck for every time someone has done similar, with intent of spreading disinformation about a specific Minecraft mod or Minecraft itself, I could replace my desktop with a really really shiny one. I said that I saw two options, one of which involved you spreading misinformation. In hindsight, probably not my best closing point.

not that I'm trying to force you to help me

No need for that, I'm actually genuinely interested in helping. With a rig like what you've described, you should be able to run pretty much any modpack in buttery smooth FPS with max graphics settings.

I don't thing the slashdot comments section is the best way to get you some help. The easiest thing for me would be if you hopped on EsperNet IRC and poked me in the #minechem channel. If you're not IRC savvy, I have a web-based IRC interface on my website that should work. If IRC isn't an option, I'm also on Twitter, the Minecraft Forums, and CurseForge as this same username, you could drop me a private message and we can see if this can be sorted.

Comment Re:No (Score 1) 56

Ah, now I see how you got to the link.

I also see an example much better suited to a game like Minecraft...Mathematics.

Minecraft lends itself well to maths, science, logic, and "community" type skills, eg people management or planning.

It is a complete and utter waste of school time.

Eh, that's your opinion. I have a different one. I've seen Minecraft used pretty effectively. I get that you haven't seen that. I believe that a case can be made for using Minecraft in specific, interesting, engaging ways in a classroom (eg Computercraft for a programming 101 class), but that it's also not easily applicable to all subjects.

Comment Re:Port it away from Java... (Score 1) 56

I've got to call bullshit on this.
Disclaimer, I'm a part time Minecraft mod developer. My understanding of this topic may have been unfairly tainted with unpalatable things like experience and and actual test cases.

modded minecraft takes 6+ gigs of ram to load in 15 minutes

I was able to load up the Monster modpack from Feed the Beast in about 6 minutes...and that included download the launcher, setting up authentication, and letting the launcher download all the mod files. Second run took 57 seconds to get to the main game screen.

I'm running with the default 2gb of RAM. Per the wiki, FTB Monster "currently also holds the record of being the overall largest Feed The Beast modpack, with over 200 mods included."

To put that in context, most "lite" modpacks end up with around 40-60 mods, and a "middle of the road" modpack has 100-150ish mods.

When running a "test" modpack that I've put together, it loads up in about 20-30 seconds, depending on how much debugging stuff I've enabled.

after that gives you mainly 1 frame every 3 seconds lasting up to a half a minute, with spurts of 10 frames a second for a couple seconds

If you've been playing for hundreds of hours, and have fully automated the processing, assembly, sorting, and storage of every block, item, and resource in the game, I'm guessing there will be parts of your game world that are so computationally heavy that it'll bring almost any computer to its knees. Granted, I've never seen this, and I ran a top 5 server back when Tekkit was the end-all and be-all of Minecraft Modpacks (there have been some huge performance enhancements since then), but I'm willing to admit that this could happen, however...citation needed on this.

how about vanella minecraft?

Well, how about it? Loading up the currently-latest-version of 1.8.7 takes a whopping 6.45 seconds to load, and runs at a nice stable 75 FPS without any tweaking of the video settings.

with the occasional one second lock up every few minutes

...you have no clue how java garbage collection works, do you. Please go educate yourself and then fix your settings. Better yet, just re-create the default profile, because it's already optimized for most use cases. The default "profile" that Minecraft runs under gives you 1gb of RAM, which is about perfect.

the joke has become "But can it run modded minecraft?"

Not really. Minecraft does have some constraints, namely the lack of a multithreaded server and heavy dependence on your CPU, but it's nowhere near "the joke" that you'd like to present it as.

on an i7-5820k and Nvidia GTX 970 with 32GB ram

All the tests I did were on a laptop running an i7-4870HQ CPU @ 2.50GHz with 16gb of RAM. Fairly beefy as far as a laptop goes, but nowhere near the specs dissy is claiming. If I'm desperate (or on a long airplane trip) I can get modded Minecraft running on my netbook, which is running a 1.6ghz atom processor and rocking 1gb of RAM. It's not pretty, but it'll give me 15ish FPS.

My only conclusions are that you're either you're doing it (somehow) very, very wrong...or you're intentionally spreading FUD.

Comment Re:No (Score 1) 56

Oh good, we agree. It's a good thing you actually read up on the subject and were able to provide an informed opinion. Ham-fisted force-feeding of knowledge is bad, and we need people building teaching tools that encourage rather than prod, and reward interest rather than punish boredom or disinterest.

If a game is built around mechanics that kids already love, and uses them to illustrate and expand on a balanced curriculum, you end up with kids excited about learning. You're free to disagree, but I've got a hundred thousand downloads that says I know what I'm talking about.

"The hottest places in Hell are reserved for those who, in times of moral crisis, preserved their neutrality." -- Dante

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