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The business model is interesting: basically there is nothing ingame which forces you to buy anything, but buy-only items help in leveling or make you more powerful for a short time, or provide decoration to personalize your character. From what I've seen it works well. There's a large part of population which is ready to spend a lot of money (I've heard people hitting the cap, which is something like $500/month) either for powerleveling or just to have the cool gear. Another approach is to use this as a money-making approach: want to buy some nice item? Go buy stuff with real money and then sell/trade it to get the nice item you want. This happens a lot, and makes game maker hate RMT ("gold farmers") because they cut into their profits.
What is not clear is the long-term effect. I mean: as the server population increases in level, they have access to a lot of in-game money, allowing them to buy basically anything, and lowering their need to spend real money. Unless there's a fresh arrival of new players who will spend money for the buy-only items the profits will go down. Also, there's a "saturation effect": the decorative items are often buy-once-use-forever: when everyone has one then it's over, forcing the company to keep putting up other (usually more powerful) items.
I added the plf and contrib as urpmi sources, and installed the pre-copiled ivtv and myth* rpms. Also seems to work OK, but m still missing the fb device associated with PVR350. Now I'm stuck on trying to get a frequencies list for Austria.
In the meantime I tried recompiling the kernel, which just proved what we already know: this machine shouldn't be used for CPU intensive tasks.
BTW, the machine needs ca. 40W, and runs withouth any fans. Its getting somewhat warm, but seems to be stable for now. Let's see hw long will it survive.