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Comment: Re:Articles on the elementary education imbalance? (Score 1) 531

by iluvcapra (#47786511) Attached to: Why Women Have No Time For Wikipedia

It'd also be worth pointing out that the STEM "gap" isn't just in people choosing fields, it's also the fact that females score lower on all kinds of science tests and assessments. This bias shouldn't exist, regardless of what job people ultimately choose, unless you want to engage in some hoary stereotyping that "explains" why women don't have the "spatial acuity" for physics or blah blah.

Among mere practicing physicians, a group where men and women are basically at parity, women make 80% what their male counterparts do, and only 20% of medical school faculty are women.

There is the more fundamental metaphysical question -- even if we define STEM fields to include medicine and we can get the diversity to 50-50, why should we have to? Why would their be so many more male physicists than female ones (again without engaging in insulting stereotypes and gender essentialism)?

Comment: Re:Articles on the elementary education imbalance? (Score 1) 531

by iluvcapra (#47786421) Attached to: Why Women Have No Time For Wikipedia

Why would we include biological sciences in the category of STEM fields? The whole point of defining the STEM fields the way we do is to exclude healthcare and medicine, because these aren't relevant to the economic development factors correlated to engineering, technology and basic science -- there is a gender gap in the basic biological sciences and medical research.

Comment: Re: Her work (Score 1) 1190

Well--- the whole point of something being an art is that it tells people what they want. If you make a game that's creative, it shouldn't matter who's rescuing who, or what clothes they're wearing, or how big the breasts are on the NPCs. If video games are an artistic medium, it means they have something to offer besides that.

When someone like Sarkeesian points out misogynist tropes in video games, that means that they're just that, tropes. They aren't essential to videogame storytelling and can be swapped out like building blocks. That what tropes are: conventions that have only minimal semantic purpose.

If you take the position that games are only worth playing if they obsequiously cater to player's expectations and demands, down to what the female characters must look like, what they must say and do, and what roles they must play in the story, that kinda means that video games can't be art. People don't go watch Lars von Trier's Antichrist because it's popular, or because it flatters their base demands for titillation --- and I don't think people play BioShock for this reason, either.

I get the feeling that a lot of gamers (1) don't really understand the purpose or method of media criticism, (2) think any criticism of a video game is directed at the people who play it, personally, and (3) are raging philistines who don't really understand the value of art apart from popularity or "the market."

Comment: Re:Why is it "shameful"? (Score 1) 531

by iluvcapra (#47786141) Attached to: Why Women Have No Time For Wikipedia

And so, I find the attempts to "attract women" just so we can continue to hide our heads in the sand about the natural skew of participation due to NO ONE'S FAULT to be a wash.

Simone de Beauvoir and Jonathan Coe called, they say you've successfully substituted objectivity with male subjectivity. If women don't participate in Wikipedia, Wikipedia cannot be said to be "encyclopedic" -- everybody at Wikipedia up to Jimbo Wales accepts this fact without discussion.

Your proffered explanation of a "natural skew" is one of those classic examples of a Just-So story men tell each other -- what you should do is write an article on Wikipedia about it, and see how many [citation needed]s you get.

Comment: Re: Her work (Score 2) 1190

Because it's sexist to respond to market forces?

Markets can be sexist, making the response thereto sexist. We can maybe say that that's an example of sexism without animus or overt chauvinism, but it's still sexism.

Besides, Sarkeesian's critiques start from the proposition that video games are a creative art form, just as movies or books are. Movies, books, artworks aren't made to slavishly respond to market forces -- they're made because, to some extent, some artist or artists wanted to make them, and to make them in just the way they are.

Comment: Re:Correction: (Score 1) 338

by iluvcapra (#47725905) Attached to: FCC Warned Not To Take Actions a Republican-Led FCC Would Dislike

Those telcos are forced to provide service to everybody at the same price, which means they make a profit on tightly packed businesses in the city and that offsets their losses on the more widespread customers out of town.

Even granting all of this is correct, this doesn't mean that municipal broadband should be forbidden, it simply means they're competing interests, between a city to offer broadband as a public amenity, versus a franchise to offer it commercially. Maybe it's up to the people of the city to decide which they'd prefer. The market is whatever we make it, even if the incumbent telco market is "free," that doesn't mean that it's "good" or "effective," or that it "does what we want" (perish the thought). Maybe they don't care if they make it hard for local telcos to compete -- municipal water makes it hard for Vivendi to sell water as a profitable enterprise, but no one in the US calls this socialism.

Comment: Re:Correction: (Score 1) 338

by iluvcapra (#47725815) Attached to: FCC Warned Not To Take Actions a Republican-Led FCC Would Dislike

They don't claim their party has anything good about it - it's just "better than Republicans".

In the US we have first-past-the-post plurality voting, in single-seat winnner-take-all elections; "better than the alternative" is all that is required. You don't have to be faster than the bear, just the other guy.

Comment: Re:Why such paranoia ? (Score 1) 299

The ability to brick phones without the consent of the one who possesses the phone inherently indicates that the user does not actually control their phone.

Any information a company possesses on your behalf, including any codes, messages, or instrumentality necessary to brick a brickable phone, must be disclosed if the government agent has a warrant. Your consent is absolutely not required by any known legal principle.

That's just bog-standard liberal-democratic law, consistent with the constitutional order of any modern western country, no need for secret spy agencies or black sites. You don't have allodial title to your cellphone.

Comment: Re:which turns transport into a monopoly... (Score 1) 276

by iluvcapra (#47716521) Attached to: Helsinki Aims To Obviate Private Cars

Except it's not, because of scale. If your elevator sucks, you can just move to the next building over.

I admire how this crystalizes the contrary position. If a building's elevators stop working, telling families they can move out whenever they want is preferable to The State (evil music here) ensuring elevators are in working order.

The terminal libertarian solution to every problem: move. Your city too congested? Move to the suburbs. Too far from work? Get another job. Isolated from friends, family and culture? We have Internet now, and Internet (praise be upon it) replaces all forms of community interaction.

And just remember, you might not like living in the exurbs, 20 miles from a movie theater, making ends meet with freelance coding and Uber shifts, but the alternative was putting up kiosks where you could order a rideshare, you monster.

Comment: Re:im a music mixer in hollywood... (Score 1) 197

by iluvcapra (#47689945) Attached to: Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?

This is something I don't have enough information on -- I figure they're doing something like this, but Dolby is being somewhat vague with the branding and not really making a clear distinction.

I wonder how much this will complicate mixes though. As it is, we can spend a month doing the final mix on a big action movie, and then two months making all of the deliverables:

  • 7.1 (2D and 3D)
  • 7.1 home theater (2D and 3D)
  • 5.1 (2D and 3D)
  • 5.1 home theater (2D and 3D)
  • Atmos (2D and 3D)
  • Auro 13.1 (2D and 3D)
  • Auro 11.1 (2D and 3D)
  • IMAX (which has its own system) (2D and 3D)
  • stereo
  • Dolby SR (2D and 3D)
  • Dolby Pro Logic 2 (2D and 3D)

All of these mixes are slightly different, mixed on appropriate speakers, and then you do a second version of most of these for the 3D, to accentuate panning effects. I guess to this we'd add to that the Atmos home theater mix.

Comment: Re:im a music mixer in hollywood... (Score 1) 197

by iluvcapra (#47689871) Attached to: Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?

Again, you highlight the key argument here: how is the incremental cost justifying the incremental benefit? 3D did the same thing and I doubt the theater owners ever recovered their investment.

3D doesn't actually cost theaters that much. The business model is very slick for them-- all the projection hardware is leased from Real3D (or whatever) and paid for with some percentage/per-seat formula off the top of each ticket sold. Real3D handles all the glasses, the DCP and other delivery chain items are basically the same. The downside risk to offering 3D for an exhibitor is actually quite low, the upfront costs are marginal and they're effectively guaranteed a return as long as they get butts in seats.

God help those who do not help themselves. -- Wilson Mizner