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Comment: Re:I'm happy about it (Score 1) 154

by ildon (#47985041) Attached to: Blizzard Has Canceled Titan, Its Next-gen MMO

SC2 is only about timed pushes and static strategies at the lower to middle levels. At higher levels, there is a lot of thinking on your feet and directly reacting to what information you can obtain from your opponent, and actively denying them information about your strategy or even purposefully feeding them disinformation (although that gamble is usually considered dangerous/expensive).

You can get to Diamond with a static timed strategy, but (unless there's a specific cheese or imbalance in your favor during that patch) you will never get any higher than that until you branch out into more complex strategies and learn to actively read and respond to your opponent.

Comment: Re:Is minecraft really 'creative'? (Score 1) 173

by ildon (#47946521) Attached to: The Minecraft Parent

You create your own homes and monuments. It's almost literally digital Lego. Most kids seem to disable or ignore most of the "gameplay" stuff like the monsters and fighting and just build stuff. A lot of the blocks have interesting interactive elements as well, with buttons, triggers, and the functional equivalent of conditional statements. You can literally build a digital computer (but it will be quite large).

Comment: Re:Copyright seems weird (Score 2) 72

by ildon (#47927101) Attached to: Commander Keen: Keen Dreams Source Code Released

He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.

+ - Commander Keen: Keen Dreams Source Released

Submitted by ildon
ildon (413912) writes "Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released."

Comment: Re:Doom by boredom (Score 1) 170

The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.

Comment: Re: It ain't no Team Fortress Classic (Score 1) 170

QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:

"localinfo birthday on"
"localinfo bd on" // Abbreviation
                Turn ON Birthday Mode.
                This was a hidden mode of TF coded in for TF's first birthday.
                It changes a lot of the death messages, sounds, models, etc.

It's been a business doing pleasure with you.

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