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Comment: Re:Copyright seems weird (Score 2) 71

by ildon (#47927101) Attached to: Commander Keen: Keen Dreams Source Code Released

He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.

+ - Commander Keen: Keen Dreams Source Released

Submitted by ildon
ildon (413912) writes "Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released."

Comment: Re:Doom by boredom (Score 1) 170

The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.

Comment: Re: It ain't no Team Fortress Classic (Score 1) 170

QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:

"localinfo birthday on"
"localinfo bd on" // Abbreviation
                Turn ON Birthday Mode.
                This was a hidden mode of TF coded in for TF's first birthday.
                It changes a lot of the death messages, sounds, models, etc.

Comment: Re:Enough World of Warcraft already (Score 1) 146

by ildon (#47684027) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

They also said Hearthstone was not going to be related to Warcraft/Starcraft/Diablo..

This never happened. Hearthstone was a Warcraft property since its inception. When they were internally testing it they used the WoW TCG card art for the cards. They had a whole presentation about its development process at the last Blizzcon where they talked about this. It was announced at PAX a few years ago as a complete and utter surprise with pretty much zero leaks about it beforehand, and at that announcement it was completely Warcraft themed and branded.

Comment: Re: Titan (Score 1) 146

by ildon (#47679601) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

I specifically used the term "intellectual property" to convey the fact that it would not be within the Warcraft, StarCraft, Diablo, or even Rock'n'Roll Racing or Lost Vikings universes. It's a pretty standard terminology for people to use when discussing fictional universes or properties that span multiple media. I didn't invent the term, I just use it. It's a useful shorthand.

Comment: Re:Enough World of Warcraft already (Score 1) 146

by ildon (#47679329) Attached to: World of Warcraft: Warlords of Draenor Launches Nov. 13th

I haven't played arena in over a year. I can't really comment on its current state, nor its state in WoD. Last time I played it was dominated by casters. Warlock/mage/moonkin were some of the strongest classes. Warriors were complaining they were underpowered (but still had some of the highest class representation). But this is something that shifts with every content patch as they try to rebalance and as scaling changes, which has been the case ever since arenas were introduced. Unless you're literally competing for Rank 1 Gladiator, improving your play and your teamwork will have a much bigger impact on your success than rerolling a different class.

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