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Idle

Sound As the New Illegal Narcotic? 561

Posted by samzenpus
from the you-ever-see-the-back-of-a-$20-bill-on-sound? dept.
ehrichweiss writes "The Oklahoma Bureau of Narcotics is warning parents and teachers of a new threat to our children: sounds. Apparently kids are now discovering binaural beats and using them to get 'physiological effects.' The report goes on with everyone suggesting that such aural experiences will act as a gateway to drug usage and even has one student claiming there are 'demons' involved. Anyone who has used one of those light/sound machines knows all about the effects that these sounds will give and to state that they will lead kids to do drugs is nonsense at best. It seems the trend in scaring the citizens with a made-up problem has gone to the next level."
Software

Preserving Virtual Worlds 122

Posted by Soulskill
from the how-will-they-play-starcon-2-in-2150 dept.
The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so: "Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."
Businesses

Best Places To Work In IT 2010 205

Posted by kdawson
from the wish-you-were-here dept.
CWmike writes "These top-rated IT workplaces combine choice benefits with hot technologies and on-target training. Computerworld's 17th annual report highlights the employers firing on all cylinders. The Employer Scorecard ranks IT firms based on best benefits, retention, training, diversity, and career development. Also read what IT staffs have to say about job satisfaction. How's your workplace, IT folk?" Read below for a quick look at the top 10 IT workplaces according to this survey.

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