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Comment: I don't have a cell phone! (Score 5, Funny) 307

by iTowelie (#33262260) Attached to: Old (unused) mobile phones I've got hanging around ...
I walked into a Bell store up here in Canada a few weeks back to look at the iPhone 4 and other smart phones. The rep there walked up to me and asked how he could help. "I'm looking for a phone" I said. "Great, what are you currently using?" "I don't have a phone" was my reply. "Oh, well what did you have before and what type of plan was it?" "Nothing. I do not, and have not owned a cell phone in my life". He looked on at me with this incredulous look as I explained to him that I was a 28 year old cell phone virgin. He then asked what I did for a living, probably thinking I was some anti-technology freak who doesn't even have a land line. Communications Security Specialist was my reply :) I am still trying to find the right phone for me.
Image

Salad Spinner Made Into Life-Saving Centrifuge 87

Posted by samzenpus
from the kitchen-and-lab-equipment dept.
lucidkoan writes "Two Rice University students have transformed a simple salad spinner into an electricity-free centrifuge that can be used to diagnose diseases on the cheap. Created by Lauren Theis and Lila Kerr, the ingenious DIY centrifuge is cobbled together using a salad spinner, some plastic lids, combs, yogurt containers, and a hot glue gun. The simple and easily-replicated design could be an invaluable tool for clinics in the developing world, enabling them to separate blood to detect diseases like anemia without electricity."
Image

Woman Creates 3-D Erotic Book For the Blind 113

Posted by samzenpus
from the is-that-a-book-in-your-pocket-or-are-you-just-happy-to-see-me dept.
Lisa J. Murphy has written an erotic book with tactile images for that special visually impaired porn connoisseur in your life. Tactile Mind contains explicit softcore raised images, along with Braille text and photos. From the article: "A photographer with a certificate in Tactile Graphics from the Canadian National Institute for the Blind, Murphy learned to create touchable images of animals for books for visually impaired children. Then she realized that there was a lack of such books for adults only. 'There are no books of tactile pictures of nudes for adults, at least the last time I looked around,' says Murphy. 'We're breaking new ground. Playboy has [an edition with] Braille wording, but there are no pictures.' She says that while we live in a culture saturated with sexual images, the blind have been 'left out.'"
AMD

Radeon HD 5870 Eyefinity 6 — Gaming On Six Panels 111

Posted by Soulskill
from the for-the-truly-dedicated dept.
MojoKid writes "AMD's 6-output Radeon has been seen in action at a number of events, but today the ATI Radeon HD 5870 Eyefinity 6 Edition is being officially launched. HotHardware paired the card up with six 22" Dell LCD panels in a 3x2 configuration — with a max resolution of 5760x2160 — and ran it through a number of popular titles including Dirt 2, Battlefield: Bad Company 2, Left 4 Dead 2 and Crysis. For specialized, high-end graphics cards like this, the market potential may be relatively small. If, however, the idea of multi-monitor gaming is appealing to you and you've got the means to score one of these cards (along with multiple displays), you won't be disappointed." Reader Vigile adds a different analysis of the card's six-monitor gaming: "PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision while RTS and racing games like StarCraft 2 and DiRT 2 were spectacular."
Image

Company Invents Electronic Underpants 110

Posted by samzenpus
from the batteries-not-included dept.
theodp writes "SIMsystem have created the world's first electric underpants that let you know that you've got issues by texting. Incontinence issues, to be more precise. The new-and-improved skivvies come equipped with a sensor strip that alerts caregivers to wetness via text message. From the technology summary: 'The SIMbox, when fitted into the individual resident's stretchpants (SIMpants), transmits sensor readings from the SIMstrip in the SIMpad® over a wireless network to the SIMserver. The SIMsystemManager software running on the SIMserver then detects key information about continence events and determines when to alert care staff about an event requiring attention.' So, who's going to start an open source project?"
Earth

Dinosaur Feather Color Discovered 219

Posted by timothy
from the horsefeathers-still-a-mystery dept.
anzha writes "Do you remember being a kid and told we'd never know what colors the dinosaurs were? For at least some, that's no longer true. Scientists working in the UK and China have closely examined the fossils of multiple theropods and actually found the colors and patterns that were present in the fossilized proto-feathers. So far, the answer is orange, black and white in banded and other patterns. The work also thoroughly thrashes the idea that fossils might not be feathers, but collagen fibers instead. If this holds up, Birds Are Dinosaurs. Period. And colorful!"
PlayStation (Games)

PS3 Hacked? 296

Posted by Soulskill
from the another-one-bites-the-dust dept.
Several readers have sent word that George Hotz (a.k.a. geohot), the hacker best known for unlocking Apple's iPhone, says he has now hacked the PlayStation 3. From his blog post: "I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I've also dumped the NAND without removing it or a modchip. 3 years, 2 months, 11 days...that's a pretty secure system. ... As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG."
Role Playing (Games)

Genre Wars — the Downside of the RPG Takeover 248

Posted by Soulskill
from the you-gain-1912-experience dept.
Phaethon360 writes "From Bioshock and Modern Warfare 2 to even Team Fortress 2, RPG elements are creeping into game genres that we never imagined they would. This change for the most part has managed to subtly improve upon genres that needed new life, but there's a cost that hasn't been tallied by the majority of game developers. 'The simple act of removing mod tools, along with the much discussed dedicated server issue, has made [MW2] a bit of a joke among competitive players. Gone are the days of "promod," and the only option you have is to play it their way. If Infinity Ward are so insistent on improving the variety of our experiences, they don’t have to do it at the expense of the experience that many of us already love. It really is that simple. If they don’t want to provide a good "back to basics experience," they could at least continue to provide the tools that allow us to do that for ourselves.'"
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

Posted by Soulskill
from the lightning-bolt dept.
An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."
The Almighty Buck

Virtual Currency Becomes Real In South Korea 203

Posted by Soulskill
from the license-to-print-money dept.
garylian writes "Massively is reporting that the South Korean Supreme Court has stated that virtual currency is the equivalent of real-world money. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from JoongAng Daily."
Space

A Hyper-Velocity Impact In the Asteroid Belt? 114

Posted by Soulskill
from the i-played-that-game dept.
astroengine writes "Astronomers have spotted something rather odd in the asteroid belt. It looks like a comet, but it's got a circular orbit, similar to an asteroid. Whether it's an asteroid or a comet, it has a long, comet-like tail, suggesting something is being vented into space. Some experts think it could be a very rare comet/asteroid hybrid being heated by the sun, but there's an even more exciting possibility: It could be the first ever observation of two asteroids colliding in the asteroid belt."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

Posted by Soulskill
from the shadows-with-shadows dept.
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

Posted by Soulskill
from the put-your-money-where-your-gun-is dept.
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

Never invest your money in anything that eats or needs repainting. -- Billy Rose

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