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Comment: Sitting team handball perhaps? (Score 1) 232

by tepples (#48669569) Attached to: Should Video Games Be In the Olympics?

Basketball, team handball, soccer, rugby and gridiron football are members of a family of sports based on advancing the ball into the goal based on restrictions against arbitrarily carrying it. A Paralympic sport in the same family is wheelchair basketball. I wonder what sort of other sports in the same family could be invented for people with no legs like Jennifer Bricker in the same way that volleyball was adapted into sitting volleyball.

Comment: StepMania, but not yet (Score 1) 232

by tepples (#48669485) Attached to: Should Video Games Be In the Olympics?

How do you define dancing games as well? These are clearly very physically demanding games.

Once Konami's patents on Dance Dance Revolution expire in a few more years, I would be willing to add StepMania alongside floor exercise. StepMania is physical but doesn't need nearly as many human judges as the existing gymnastic events.

Comment: Games leave the market (Score 1) 232

by tepples (#48669465) Attached to: Should Video Games Be In the Olympics?

Any argument against e-sports works equally well against shooting and archery

You can still buy new equipment for shooting or archery. You can't buy new equipment for pre-infinite-spin Tetris because Tetris Holding won't let anybody sell it.

competitive archery is one of the oldest sports, at least 2800 years old

I'm in favor of including any sport that's at least 95 years old.

Comment: Unavailability of copies of old games (Score 1) 232

by tepples (#48669431) Attached to: Should Video Games Be In the Olympics?

Because virtual shooting changes far more rapidly than physical shooting. Strategies that work in Call of Duty: Modern Warfare may fail in Call of Duty: Modern Warfare 3. Even if you standardize on one particular iteration of a series, there's no guarantee that the game's publisher will still be willing to sell copies of the old iteration. And the demise of GameSpy has shown that multiplayer won't even be available in older games after a service provider hardcoded into the game pulls the plug.

Comment: Re:Motion blur is temporal AA (Score 1) 182

by tepples (#48669385) Attached to: Human Eye's Oscillation Rate Determines Smooth Frame Rate

You need something like 50+ images per frame to create the illusion of smoothness, and at that point you're better off simply presenting 100 frames per second and letting the human eye apply blur.

A standard TV can't present 100 frames per second. The tradeoff becomes whether to improve realism by adding more detailed lighting (which takes longer to compute) or by simplifying geometry and lighting to hit 120 fps, rendering twice, and combining them into a 60 fps picture for the TV.

Comment: Re:Can YOU show me where I claim that? (Score 1) 290

by tepples (#48669359) Attached to: BT, Sky, and Virgin Enforce UK Porn Blocks By Hijacking Browsers

even if at times you've appeared to claim that the hosts file is a panacea.

I never *ONCE* have!

You don't claim that. Others have accused you of claiming that, and that's where they pick up misconceptions. The hosts file is one layer, and in-browser policy add-ons are another layer to pick up anything bad that slips past hosts.

hosts even add anonymity (vs. dns request logs)

This use of hosts essentially treats it as a DNS cache. But you still have to make DNS requests after the cache period expires to see if the record has changed. Otherwise, after the site you're trying to access has moved to a different IP address, you'll likely end up hitting the server of the attacker who has snagged that same address.

Comment: Motion blur is temporal AA (Score 3, Interesting) 182

by tepples (#48667331) Attached to: Human Eye's Oscillation Rate Determines Smooth Frame Rate

There are several ways to apply temporal antialiasing or "motion blur", each of which is analogous to a well-known spatial antialiasing method. One is to render the scene twice at a slight time offset and average the two; this is the temporal counterpart to FSAA. Or find the motion vector around the frontmost mesh in each 8x8 pixel section of the screen and add a local blur filter; this is more like MSAA. But in the march from 240p (PlayStation and Nintendo 64) to 1080p (current consoles) and higher (PC master race), the preference has been for more detail in each frame rather than a better illusion of motion within a frame.

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