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The Media

Getting The Public To Listen To Good Science 419

Posted by kdawson
from the i'm-your-doctor-dammit dept.
I Don't Believe in Imaginary Property writes "We all know that false or misleading science headlines are all too common these days and that misleading media combined with an apathetic and undereducated public lead to widespread ignorance. But the real question is, how can this trend be reversed? At a session at the recent AAAS meeting, a study was discussed indicating that what matters most is how the information is portrayed. While people are willing to defer to experts on matters of low concern, for things that affect them directly, such as breast cancer or childhood diseases, expertise only counts for as much as giving off a 'sense of honesty and openness,' and that it matters far less than creating a sense of empathy in deciding who people will listen to. In other words, it's not enough to merely report on it as an expert. You need to make sure your report exudes a sense of honesty, openness, empathy, and maybe even a hint of humor."
First Person Shooters (Games)

Do Gamers Enjoy Dying in First-Person-Shooters? 309

Posted by CmdrTaco
from the murdering-is-more-fun-than-murdered dept.
Ponca City, We Love You writes "Brandon Erickson has an interesting post about an experiment on players' emotional reactions to killing and being killed in a first-person shooters (FPS) with a group of students who played James Bond 007: Nightfire while their facial expressions and physiological activity were tracked and recorded moment-to-moment via electrodes and various other monitoring equipment. The study found that "death of the player's own character...appear[s] to increase some aspects of positive emotion." The authors believe this may result from the temporary "relief from engagement" brought about by character death. "Part of this has to do with the intriguing aesthetic question of precisely how the first-person-shooter represents the player after the moment of death," says Clive Thompson. "This sudden switch in camera angle — from first person to third person — is, in essence, a classic out-of-body experience, of exactly the sort people describe in near-death experiences. And much like real-life near-death experiences, it tends to suffuse me with a curiously zen-like feeling." An abstract of the original article, "The psychophysiology of James Bond: Phasic emotional responses to violent video game events" is available on the web." Obnoxiously this alleged scholarly research is not available for free, so we'll just have to speculate wildly what it says based on the abstract.

Comment: FarCry (Score 1) 53

by i chose quality (#14632985) Attached to: Choosing Your Voice For Online Gaming
I'm playing a lot of FarCry at the moment. The overall mood on most european clan servers is great with clan members watching over server rules and general politeness. You hear a lot of 'sry', 'np', 'thx', 'gg' and 'gj' during a good game and a lot of interesting and funny chatting. People come back to these servers. The other side is official UbiSoft servers where more often than not the scum of the net washes up. Experience tells that British and German servers are among the most civilized. French clan servers are often indifferent with almost no admins or distinguished players 'cleaning up'. But Ubi's are the worst by far.

Kleeneness is next to Godelness.

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