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Comment: Re:Of Course They Do! (Score 1) 93

by gmuslera (#47711123) Attached to: Operating Systems Still Matter In a Containerized World

The point of Docker and containers in general is that they are running at basically native performance. There is no vm, no virtualized OS, you run under the main OS kernel, but it don't let you see the main OS filesystem, network, processes and so on, and don't let you do operations risky for the stability of the main system. There is some overhead in the filesystem access (in the case of docker, you may be running on AUFS, device mapper, or others that will have different kind of impact in several operations), but still is a far cry from VMs using a filesystem on a file of the main system with its own filesystem driver.

Comment: Re:Oh god so what? (Score 1) 174

by TheRaven64 (#47710949) Attached to: C++14 Is Set In Stone
Clang has some builtins that allow you to get the carry bit, so you can cheaply write code that branches on carry. We (mostly CERT, I helped a bit) had a proposal for inclusion in C11 that would have added qualifiers on integers explicitly defining their overflow behaviour as trapping or wrapping, along with a model that let this be implemented cheaply (e.g. allowing a set of side-effect-free code to propagate temporary results and only trap if one of them along the way overflowed). Sadly, it didn't make it into the standard.

Comment: Re:Big Data (Score 1) 130

by lgw (#47710161) Attached to: Netflix CEO On Net Neutrality: Large ISPs Are the Problem

as anyone who's ever wanted to save a Netflix movie for offline viewing on a flight

They offer that service separately, and I use it all the time: DVDs - but for most people that's a corner case. The problem most people have with Netflix (myself included) is the tiny amount of streaming content in the first place. Even with the DRM they can barely get any content owners contracted. The studios just have recto-cranial inversion over streaming in the first place - the DRM is just a distraction from the real issue.

In both cases - content owners and big ISPs, you've got abuse of government-granted monopolies. The real issue is our alleged democracy selling monopolies in the first place!

Comment: Re:Big Data (Score 2) 130

by lgw (#47709931) Attached to: Netflix CEO On Net Neutrality: Large ISPs Are the Problem

Hastings, Netflix, and 99.999999% of all streaming customers give approximately 0 fucks about DRM. They pay Netflix, they see the content, there's simply no problem. And they're right. Technology makes life better by working. If it "just works", then it's fine. This ISP-throttling-Netflix BS, OTOH, is punishing customers until Netflix caves. That's not fine.

Comment: Re:Fusion Has Already Failed (Score 1) 210

by bill_mcgonigle (#47709905) Attached to: If Fusion Is the Answer, We Need To Do It Quickly

It's an engineering problem now, not something that is clearly impossible.

While entirely true, I was visiting the Princeton Plasma Physics lab in 1990 and heard just that. The sad part was I'd have to wait until 2012 for the first commercial fusion reactor to be viable! It was sweet to stand in the control room while they fused a few atoms in the tokamak. And the flywheels they had were the stuff of a steampunk's wet dream!

To be fair, funding did decrease over the same time period and J.H.F.C., if the money spent on screwing up Iraq even more than it was had been spent on fusion research instead, Iraq would be much less relevant today in so many ways.

IMHO, investments in such experiments should be expanded, by both government and industry. Just like getting a man on the moon, We need a JFK'esk commitment to making this work.

We just need "JFK" to get out of the way and stop squashing every attempt commercialize technologies that actually put a huge dent into the carbon energy industry. Big oil plus big taxes on it is the stuff of _DC_ wet dreams.

Comment: Re:Flaws? (Score 3, Insightful) 105

by lgw (#47709861) Attached to: Fifth Edition Dungeons and Dragons Player's Handbook Released

Min/maxing is half the fun of the game, unless it leaves the PCs woefully unbalanced between one another. What you want is a system where min/maxing produces reasonable character concepts, and reasonable character concepts produce well-optimized characters. That was the huge flaw in 3.5 - it was impossible for the new player to figure out what worked mechanically and what didn't. When I play an RPG, I want to play a hero, dammit. I can play the flawed loser in real life, thank you very much.. But I shouldn't have to know or care that if my idea of a hero is a martial monk that I'll bee all but useless in any encounter, while if it's a pure caster that I'll have an "I win" button if I do it right.

That's the problem. Not the idea that if I'm going to be a wizard, I'm going to be the smartest guy around, or if I'm going to hit people in the face with my axe, then I'm going to be the biggest, toughest guy around. Those are totally viable character ideas, especially your first time playing before you've grown bored of the shallow archetypes. And yet, that's min-maxing. Bah, min-maxing is fine. It's a broken system where in order to be an non-cliche character you have to be disadvantaged mechanically, because the game is build on archetype enforcement, that's the problem.

OK, it's worse still if you buy what you thought was an RPG and it turns out to just be miniatures combat rules. 4E got combat right, but the game had little else. At least in 3.5 with a veteran DM guiding new players to make effective characters, or any previous D&D version, there was a deep game there that only occasionally focused on combat.

Comment: Re:Chess (Score 1) 263

by lgw (#47709785) Attached to: Of the following, I'd rather play ...

Which is why chess is dull as dirt, IMO. It's the element of chance that makes a game interesting. That makes "strategy" meaningful. It's easy to even out the luck in an organized event, but it's the element of chance that makes it all fun. Like physics, it's not deterministic, but you can still determine the optimal path, the "path of least action" to victory. The trick is, well-designed game, predictable play gives your opponent an advantage. It's that element of "do I do the obvious, and walk into whatever plan he has, or do I do something not quite as good, but unpredictable". Chess is just missing that - there's one optimal play, period, just a matter of seeing it; might as well be doing my taxes.

Comment: Re:well.. (Score 1) 15

by PopeRatzo (#47709221) Attached to: A statement to ponder

At Wired, Netflix CEO Reed Hastings has posted his take on net neutrality. He lays the problem at the feet of the large ISPs.

The argument was that the early progressives were not acting out of moral beliefs. I showed that's not true.

The Scotsman can't protect you from The Federalist's misrepresentation. It's funny that you would cite a logical fallacy in order to defend an ad hominem attack ("Progressives were never moral!")

Neckties strangle clear thinking. -- Lin Yutang